Communication publiée dans un ouvrage (Colloques, congrès, conférences scientifiques et actes)
Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses
WAGENER, Gary Lee; MELZER, André
2022In Entertainment Computing – ICEC 2022
Peer reviewed
 

Documents


Texte intégral
Comfotably numb - ICEC.pdf
Postprint Auteur (405.38 kB)
Demander un accès

Tous les documents dans ORBilu sont protégés par une licence d'utilisation.

Envoyer vers



Détails



Mots-clés :
violent video games; desensitization; pain; pain perception; mood
Résumé :
[en] In contrast to findings that violent video game (VVG) exposure has a desensitizing effect on empathy and physiological reactivity to scenes of violence [1], no desensitization was found for player responses to pain stimuli in three lab experiments. Compared to a non-violent game, VVG exposure neither affected physiological responses, nor participants’ self-reports of perceived pain caused by thermal stress. In addition, the level of game immersion did not affect pain perception, pain tolerance, or aggressive behavior (study 3). In contrast, violent game preference was associated with lower reports of perceived proximal pain, distal pain, and greater antisocial behavior. However, all studies confirmed the detrimental effect of VVG on emotion: participants reported lower positive and greater negative affect after playing the violent compared to the nonviolent game. In sum, the present findings speak against a generalized desensitization effect of VVG on the player. Rather, our findings further support the notion of pain and pain-related responses as complex and multidimensional, modulated by individual, physiological, and contextual factors.
Disciplines :
Sciences sociales & comportementales, psychologie: Multidisciplinaire, généralités & autres
Auteur, co-auteur :
WAGENER, Gary Lee  ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
MELZER, André  ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
Co-auteurs externes :
yes
Langue du document :
Anglais
Titre :
Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses
Date de publication/diffusion :
novembre 2022
Nom de la manifestation :
The 21st IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
Lieu de la manifestation :
Bremen, Allemagne
Date de la manifestation :
from 01-11-2022 to 03-11-2022
Manifestation à portée :
International
Titre de l'ouvrage principal :
Entertainment Computing – ICEC 2022
Maison d'édition :
Springer Cham
ISBN/EAN :
978-3-031-20211-7
Peer reviewed :
Peer reviewed
Disponible sur ORBilu :
depuis le 17 juillet 2023

Statistiques


Nombre de vues
184 (dont 4 Unilu)
Nombre de téléchargements
0 (dont 0 Unilu)

citations Scopus®
 
2
citations Scopus®
sans auto-citations
1
OpenCitations
 
0
citations OpenAlex
 
0

Bibliographie


Publications similaires



Contacter ORBilu