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Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses
WAGENER, Gary Lee; MELZER, André
2022In Entertainment Computing – ICEC 2022
Peer reviewed
 

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Keywords :
violent video games; desensitization; pain; pain perception; mood
Abstract :
[en] In contrast to findings that violent video game (VVG) exposure has a desensitizing effect on empathy and physiological reactivity to scenes of violence [1], no desensitization was found for player responses to pain stimuli in three lab experiments. Compared to a non-violent game, VVG exposure neither affected physiological responses, nor participants’ self-reports of perceived pain caused by thermal stress. In addition, the level of game immersion did not affect pain perception, pain tolerance, or aggressive behavior (study 3). In contrast, violent game preference was associated with lower reports of perceived proximal pain, distal pain, and greater antisocial behavior. However, all studies confirmed the detrimental effect of VVG on emotion: participants reported lower positive and greater negative affect after playing the violent compared to the nonviolent game. In sum, the present findings speak against a generalized desensitization effect of VVG on the player. Rather, our findings further support the notion of pain and pain-related responses as complex and multidimensional, modulated by individual, physiological, and contextual factors.
Disciplines :
Social & behavioral sciences, psychology: Multidisciplinary, general & others
Author, co-author :
WAGENER, Gary Lee  ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
MELZER, André ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
External co-authors :
yes
Language :
English
Title :
Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses
Publication date :
November 2022
Event name :
The 21st IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
Event place :
Bremen, Germany
Event date :
from 01-11-2022 to 03-11-2022
Audience :
International
Main work title :
Entertainment Computing – ICEC 2022
Publisher :
Springer Cham
ISBN/EAN :
978-3-031-20211-7
Peer reviewed :
Peer reviewed
Available on ORBilu :
since 17 July 2023

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