[en] Chess and Artificial Intelligence (AI) have always been connected together as the game naturally challenges the ability of a computer to think. In this work, we present a novel chess game using AI and 3D technology for the implementation of the engine as well as for the
physical installation of the game. For the engine, the Minimax algorithm
is utilized to calculate the best possible move. The game is installed at
the ”AI and Art” exhibition in the Computational Creativity Hub (CCH)
of the University of Luxembourg.
Disciplines :
Computer science
Author, co-author :
Capitanescu, Stefan
TEMPERONI, Alessandro ; University of Luxembourg > Faculty of Science, Technology and Medicine (FSTM) > Department of Computer Science (DCS)
FRANCK, Christian ; University of Luxembourg > Faculty of Science, Technology and Medicine (FSTM) > Department of Computer Science (DCS)
External co-authors :
no
Language :
English
Title :
"The Origins Of Chess" A Digital 3D Chess Artwork with Physics & AI
Publication date :
30 November 2022
Number of pages :
5
Event name :
AIFA 2022 - Artificial Intelligence and the Future of Art