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"The Origins Of Chess" A Digital 3D Chess Artwork with Physics & AI
Capitanescu, Stefan; Temperoni, Alessandro; Franck, Christian
2022AIFA 2022 - Artificial Intelligence and the Future of Art
 

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Keywords :
Chess; Artificial Intelligence; Arts
Abstract :
[en] Chess and Artificial Intelligence (AI) have always been connected together as the game naturally challenges the ability of a computer to think. In this work, we present a novel chess game using AI and 3D technology for the implementation of the engine as well as for the physical installation of the game. For the engine, the Minimax algorithm is utilized to calculate the best possible move. The game is installed at the ”AI and Art” exhibition in the Computational Creativity Hub (CCH) of the University of Luxembourg.
Disciplines :
Computer science
Author, co-author :
Capitanescu, Stefan
Temperoni, Alessandro ;  University of Luxembourg > Faculty of Science, Technology and Medicine (FSTM) > Department of Computer Science (DCS)
Franck, Christian ;  University of Luxembourg > Faculty of Science, Technology and Medicine (FSTM) > Department of Computer Science (DCS)
External co-authors :
no
Language :
English
Title :
"The Origins Of Chess" A Digital 3D Chess Artwork with Physics & AI
Publication date :
30 November 2022
Number of pages :
5
Event name :
AIFA 2022 - Artificial Intelligence and the Future of Art
Event place :
Luxembourg
Event date :
from 28-11-2022 to 30-11-2022
Audience :
International
Focus Area :
Computational Sciences
Available on ORBilu :
since 13 January 2023

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