Reference : "The Origins Of Chess" A Digital 3D Chess Artwork with Physics & AI
Scientific congresses, symposiums and conference proceedings : Unpublished conference
Engineering, computing & technology : Computer science
Computational Sciences
http://hdl.handle.net/10993/53765
"The Origins Of Chess" A Digital 3D Chess Artwork with Physics & AI
English
Capitanescu, Stefan mailto []
Temperoni, Alessandro mailto [University of Luxembourg > Faculty of Science, Technology and Medicine (FSTM) > Department of Computer Science (DCS) >]
Franck, Christian mailto [University of Luxembourg > Faculty of Science, Technology and Medicine (FSTM) > Department of Computer Science (DCS) >]
30-Nov-2022
5
Yes
International
AIFA 2022 - Artificial Intelligence and the Future of Art
from 28-11-2022 to 30-11-2022
Luxembourg
[en] Chess ; Artificial Intelligence ; Arts
[en] Chess and Artificial Intelligence (AI) have always been connected together as the game naturally challenges the ability of a computer to think. In this work, we present a novel chess game using AI and 3D technology for the implementation of the engine as well as for the
physical installation of the game. For the engine, the Minimax algorithm
is utilized to calculate the best possible move. The game is installed at
the ”AI and Art” exhibition in the Computational Creativity Hub (CCH)
of the University of Luxembourg.
http://hdl.handle.net/10993/53765

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