Reference : "The Origins Of Chess" A Digital 3D Chess Artwork with Physics & AI |
Scientific congresses, symposiums and conference proceedings : Unpublished conference | |||
Engineering, computing & technology : Computer science | |||
Computational Sciences | |||
http://hdl.handle.net/10993/53765 | |||
"The Origins Of Chess" A Digital 3D Chess Artwork with Physics & AI | |
English | |
Capitanescu, Stefan ![]() | |
Temperoni, Alessandro ![]() | |
Franck, Christian ![]() | |
30-Nov-2022 | |
5 | |
Yes | |
International | |
AIFA 2022 - Artificial Intelligence and the Future of Art | |
from 28-11-2022 to 30-11-2022 | |
Luxembourg | |
[en] Chess ; Artificial Intelligence ; Arts | |
[en] Chess and Artificial Intelligence (AI) have always been connected together as the game naturally challenges the ability of a computer to think. In this work, we present a novel chess game using AI and 3D technology for the implementation of the engine as well as for the
physical installation of the game. For the engine, the Minimax algorithm is utilized to calculate the best possible move. The game is installed at the ”AI and Art” exhibition in the Computational Creativity Hub (CCH) of the University of Luxembourg. | |
http://hdl.handle.net/10993/53765 |
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