Article (Scientific journals)
The Enthusiast, the Interested, the Sceptic, and the Cynic: Understanding User Experience and Perceived Value in Location-Based Cultural Heritage Games Through Qualitative and Sentiment Analysis
Jones, Catherine; Theodosis, Efstathios; Lykourentzou, Ioanna
2019In ACM Journal on Computing and Cultural Heritage, 12 (1)
Peer reviewed
 

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Keywords :
Location-based Games; Urban Computing; Cultural Heritage,; User Evaluation; Reflection; Crowdsourcing; Serendipitous Exploration; Smart Cities; Sentiment Analysis; Locative Technology
Abstract :
[en] We discuss the user study of a mobile cultural heritage game, designed to stimulate reflection about a city’s history. Aided by location-aware technology, the game fosters the serendipitous discovery of Points-Of-Interest, historical images and stories, whilst players wander the city. This exploration differs from the typical pre-calculated path recommendations used by other location-based applications. It triggers reflection about the city’s past that is as unique as its visitors. Ours is one of the first studies to attempt an understanding of the effects of serendipitous urban discovery and historic reflection-triggering technologies on user experience. We combined field trials with controlled experiments, analysing perceptions of the experience and value using responses expressed in open-ended questionnaire items. Using thematic coding and sentiment analysis, we observed types of emotional responses, indicating four potential profiles of their likelihood towards future technology adoption. Enthusiastic and Interested users appreciated the freedom of movement choice that created an autonomous experience that fostered a sense of personal accomplishment. The interface interactions of the game, designed to stimulate reflection, supported a feeling of connectedness to others. In contrast, Cynical and Sceptical users were less tolerant of perceived technological issues, and required more perfection in functionality and design. These users are less likely to be the early adopters of serendipitous location-based apps. The game was developed as part of a large cultural informatics project, but unlike typical evaluations, we conducted this study midway through the project and not at its end. This approach (1) gave the team the possibility to take stock, pause and reflect and (2) provided insight on future design improvements for increasing the perceived value of serendipitous urban discovery applications. Our results contribute towards a grounded understanding of user experience, and help progress the development of cultural heritage applications that incorporate elements of reflection and/or place-based exploration into their functionalities.
Disciplines :
Engineering, computing & technology: Multidisciplinary, general & others
Author, co-author :
Jones, Catherine ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Identités, Politiques, Sociétés, Espaces (IPSE)
Theodosis, Efstathios ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Identités, Politiques, Sociétés, Espaces (IPSE)
Lykourentzou, Ioanna;  Universiteit Utrecht
External co-authors :
yes
Language :
English
Title :
The Enthusiast, the Interested, the Sceptic, and the Cynic: Understanding User Experience and Perceived Value in Location-Based Cultural Heritage Games Through Qualitative and Sentiment Analysis
Publication date :
February 2019
Journal title :
ACM Journal on Computing and Cultural Heritage
ISSN :
1556-4673
Publisher :
ACM, New York, United States
Special issue title :
Special Issue on the Evaluation of Digital Cultural Resources
Volume :
12
Issue :
1
Peer reviewed :
Peer reviewed
European Projects :
H2020 - 693150 - CROSSCULT - CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history
Name of the research project :
CrossCult
Funders :
CE - Commission Européenne [BE]
Available on ORBilu :
since 26 February 2019

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