Reference : Teaching Complex Problem Solving Through Digital Game Design
Scientific congresses, symposiums and conference proceedings : Unpublished conference
Social & behavioral sciences, psychology : Education & instruction
Teaching Complex Problem Solving Through Digital Game Design
Akcaoglu, Mete []
Sonnleitner, Philipp mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Luxembourg Centre for Educational Testing (LUCET) >]
Hodges, Carl []
Gutierrez, Antonio []
AERA Annual Meeting
8-4-2016 to 12-4-2016
[en] Complex problem-solving ; Game Design
[en] Problem solving is one of the most essential skills for individuals to be successful at their daily lives
and careers. When problems become complex, solving them involves identifying relationships among a
multitude of interrelated variables, to achieve multiple different possible solutions. Teaching Complex
Problem Solving (CPS) skills in formal education contexts is challenging. In this research, we examined
if through an innovative game-design course middle school students improved in their CPS skills. Our
results showed that students showed significant improvements in their CPS skills, especially in terms of
system exploration, t(10) = 2.787, p = .019; system knowledge, t(10) = 2.437, p = .35; system application,
t(10) = 2.472, p = .033. In addition, there was a statistically significant change in students’ interest
for CPS after attending the GDL program, t(6) = 3.890, p = .008. We discuss implications regarding
use of game-design tasks as contexts to teach CPS skills in formal and informal educational contexts.
Researchers ; Professionals ; Students ; General public

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