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Teaching Complex Problem Solving Through Digital Game Design
Akcaoglu, Mete; Sonnleitner, Philipp; Hodges, Carl et al.
2016AERA Annual Meeting


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Keywords :
Complex problem-solving; Game Design
Abstract :
[en] Problem solving is one of the most essential skills for individuals to be successful at their daily lives and careers. When problems become complex, solving them involves identifying relationships among a multitude of interrelated variables, to achieve multiple different possible solutions. Teaching Complex Problem Solving (CPS) skills in formal education contexts is challenging. In this research, we examined if through an innovative game-design course middle school students improved in their CPS skills. Our results showed that students showed significant improvements in their CPS skills, especially in terms of system exploration, t(10) = 2.787, p = .019; system knowledge, t(10) = 2.437, p = .35; system application, t(10) = 2.472, p = .033. In addition, there was a statistically significant change in students’ interest for CPS after attending the GDL program, t(6) = 3.890, p = .008. We discuss implications regarding use of game-design tasks as contexts to teach CPS skills in formal and informal educational contexts.
Disciplines :
Education & instruction
Author, co-author :
Akcaoglu, Mete
Sonnleitner, Philipp ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Luxembourg Centre for Educational Testing (LUCET)
Hodges, Carl
Gutierrez, Antonio
External co-authors :
Language :
Title :
Teaching Complex Problem Solving Through Digital Game Design
Publication date :
April 2016
Event name :
AERA Annual Meeting
Event place :
Washington, United States - District of Columbia
Event date :
8-4-2016 to 12-4-2016
Audience :


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