Reference : Ivy: Reading a critical design for sedentary behavior in the office context
Scientific congresses, symposiums and conference proceedings : Paper published in a journal
Engineering, computing & technology : Multidisciplinary, general & others
http://hdl.handle.net/10993/45723
Ivy: Reading a critical design for sedentary behavior in the office context
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Damen, Ida* [Eindhoven University of Technology, Industrial Design, Netherlands]
Menheere, Daphne* [Eindhoven University of Technology, Industrial Design, Netherlands]
Lallemand, Carine mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS) > ; Eindhoven University of Technology > Industrial Design]
Vos, Steven [Eindhoven University of Technology, Industrial Design, Netherlands, Fontys University of Applied Sciences Eindhoven, Netherlands]
* These authors have contributed equally to this work.
2020
DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference
Association for Computing Machinery, Inc
7-12
Yes
International
2020 ACM Conference on Designing Interactive Systems, DIS 2020
6 July 2020 through 10 July 2020
[en] Critical design ; Office vitality ; Office work ; Sedentary behavior ; Office workers ; Office buildings ; Design ; Knowledge workers
[en] In this paper, we present and discuss Ivy, a critical artifact offering a novel design perspective on interventions that aim to reduce sedentary behavior in office workers. Ivy is an interactive office chair that represents the amount of sitting time through growing ivy strands. Using the matrix of common argument types by Bardzell et al., we propose a structured "reading" of Ivy, as an example supporting reasoned and accessible conversations about criticality in design. Our reading of Ivy emphasized that its criticality emerges mainly from data physicalization as a new form of interactivity intended to trigger reflectiveness. The insights of this design study contribute towards a critical perspective on designing interventions to reduce sedentary time and spark discussion amongst designers and researchers in the field of Human-Computer Interaction. © 2020 Owner/Author.
Researchers ; Students
http://hdl.handle.net/10993/45723
10.1145/3393914.3395893

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