Article (Périodiques scientifiques)
Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples
Király, Orsolya; Bothe, Beáta; Ramos-Diaz, Jano et al.
2019In Psychology of Addictive Behaviors: Journal of the Society of Psychologists in Addictive Behaviors, 33 (1), p. 91-103
Peer reviewed vérifié par ORBi
 

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Mots-clés :
Gaming Disorder; Internet Gaming Disorder; Assessment; IGD-10; Cross-Cultural; CFA
Résumé :
[en] The Ten-Item Internet Gaming Disorder Test (IGDT-10) is a short screening instrument developed to assess Internet gaming disorder (IGD) as proposed in the Diagnostic and Statistical Manual of Mental Disorders, fifth edition (DSM–5), adopting a concise, clear, and consistent item-wording. According to initial studies conducted in 2014, the instrument showed promising psychometric characteristics. The present study tested the psychometric properties, including language and gender invariance, in a large international sample of online gamers. In this study, data were collected from 7,193 participants comprising Hungarian (n = 3,924), Iranian (n = 791), English-speaking (n = 754), French-speaking (n = 421), Norwegian (n = 195), Czech (n = 496), and Peruvian (n = 612) online gamers via gaming-related websites and gaming-related social-networking-site groups. A unidimensional factor structure provided a good fit to the data in all language-based samples. In addition, results indicated both language and gender invariance on the level of scalar invariance. Criterion and construct validity of the IGDT-10 was supported by its strong association with the Problematic Online Gaming Questionnaire and moderate association with weekly gaming time, psychopathological symptoms, and impulsivity. The proportions of each sample that met the cut-off score on the IGDT-10 varied between 1.61% and 4.48% in the individual samples, except for the Peruvian sample (13.44%). The IGDT-10 shows robust psychometric properties and appears suitable for conducting cross-cultural and gender comparisons across seven languages.
Disciplines :
Traitement & psychologie clinique
Auteur, co-auteur :
Király, Orsolya
Bothe, Beáta
Ramos-Diaz, Jano
Rahimi-Movaghar, Afarin
Lukavska, Katerina
Hrabec, Ondrej
Miovsky, Michal
BILLIEUX, Joël ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Deleuze, Jory
Nuyens, Filip
Karila, Laurent
Griffiths, Mark D.
Nagygyörgy, Katalin
Urbán, Róbert
Potenza, Marc N.
King, Daniel L.
Rumpf, Hans-Jürgen
Carragher, Natacha
Demetrovics, Zsolt
Plus d'auteurs (9 en +) Voir moins
Co-auteurs externes :
yes
Langue du document :
Anglais
Titre :
Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples
Date de publication/diffusion :
2019
Titre du périodique :
Psychology of Addictive Behaviors: Journal of the Society of Psychologists in Addictive Behaviors
ISSN :
0893-164X
Maison d'édition :
American Psychological Association, Washington, Etats-Unis - District de Columbia
Volume/Tome :
33
Fascicule/Saison :
1
Pagination :
91-103
Peer reviewed :
Peer reviewed vérifié par ORBi
Disponible sur ORBilu :
depuis le 12 décembre 2018

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