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Designing for Embodied Interaction: Perceptual Motor Effects as Unintended Consequences
Jungmann, Manuela


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Keywords :
embodiment; human-computer interaction; blended spaces
Abstract :
[en] When designing for embodied interactions, the convergence of spatial human behaviour with physical space is often not sufficiently considered. This can cause unintended consequences in the user experience, whereby the user may or may not be aware of the effects. In this talk I will discuss a study that was conducted into the spatial player behaviour of a multiplayer game installation. The installation’s interface was designed for embodied interaction and required whole body movements to play the game. The spatial analysis investigated a range of players’ activities in the game-space which revealed synergistic effects combining perceptual-motor factors with game-strategy behaviour. As games are becoming increasingly embodied and social the study’s findings illustrate that the role of space should receive more attention which may also require for designers to incorporate new methodologies into the design process.
Disciplines :
Human health sciences: Multidisciplinary, general & others
Author, co-author :
Jungmann, Manuela ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS)
Language :
Title :
Designing for Embodied Interaction: Perceptual Motor Effects as Unintended Consequences
Publication date :
December 2015
Event name :
Invited Talk
Event organizer :
Western Sydney University
Event place :
Campbelltown, Sydney, Australia
Event date :
Audience :
Available on ORBilu :
since 16 February 2016


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