Reference : Spatial play effects in a tangible game with an f-formation of multiple players
Scientific congresses, symposiums and conference proceedings : Paper published in a journal
Engineering, computing & technology : Multidisciplinary, general & others
http://hdl.handle.net/10993/24721
Spatial play effects in a tangible game with an f-formation of multiple players
English
Jungmann, Manuela[University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS) >]
Cox, Richard[Monash University, Melbourne, Australia > Faculty of Information Technology]
Fitzpatrick, Geraldine[Technische Universität Wien = Vienna University of Technology - TU Vienna > Institute for Design and Assessment of Technology]
[en] Drawing on Kendon's F-formation framework of social interaction, we analysed the game-space activity of collocated players engaged in a tangible multiplayer game. Game input from groups of 3 players interacting competitively in a natural spatial arrangement via balance-boards requiring whole-body movements was logged and analysed quantitatively. The spatial analysis of a range of players' activities in game-space revealed synergistic effects combining perceptual-motor factors with game-strategy behaviour which were reflected in preferred game-board playing regions. The findings illustrate the importance for HCI designers of considering interactions between human spatial behaviour, physical space and virtual game-space as games become increasingly embodied and social.