spatial analysis; interaction design; F-formation; game-play; user behaviour; embodiment
Abstract :
[en] Drawing on Kendon's F-formation framework of social interaction, we analysed the game-space activity of collocated players engaged in a tangible multiplayer game. Game input from groups of 3 players interacting competitively in a natural spatial arrangement via balance-boards requiring whole-body movements was logged and analysed quantitatively. The spatial analysis of a range of players' activities in game-space revealed synergistic effects combining perceptual-motor factors with game-strategy behaviour which were reflected in preferred game-board playing regions. The findings illustrate the importance for HCI designers of considering interactions between human spatial behaviour, physical space and virtual game-space as games become increasingly embodied and social.
Disciplines :
Engineering, computing & technology: Multidisciplinary, general & others
Author, co-author :
JUNGMANN, Manuela ; University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS)
Cox, Richard; Monash University, Melbourne, Australia > Faculty of Information Technology
Fitzpatrick, Geraldine; Technische Universität Wien = Vienna University of Technology - TU Vienna > Institute for Design and Assessment of Technology
External co-authors :
yes
Language :
English
Title :
Spatial play effects in a tangible game with an f-formation of multiple players
Publication date :
January 2014
Event name :
Australasian User Interface Conference
Event organizer :
University of Auckland
Event place :
Auckland, New Zealand
Event date :
20-01-2014 to 23-01-2016
Audience :
International
Journal title :
Proceedings of the Fifteenth Australasian User Interface Conference
ISSN :
1921-7703
Publisher :
Australian Computer Society, Inc., Darlinghurst, Australia