Reference : Spatial play effects in a tangible game with an f-formation of multiple players
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Spatial play effects in a tangible game with an f-formation of multiple players
Jungmann, Manuela mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS) >]
Cox, Richard mailto [Monash University, Melbourne, Australia > Faculty of Information Technology]
Fitzpatrick, Geraldine mailto [Technische Universit├Ąt Wien = Vienna University of Technology - TU Vienna > Institute for Design and Assessment of Technology]
Proceedings of the Fifteenth Australasian User Interface Conference
Australian Computer Society, Inc.
Australasian User Interface Conference
20-01-2014 to 23-01-2016
University of Auckland
New Zealand
[en] spatial analysis ; interaction design ; F-formation ; game-play ; user behaviour ; embodiment
[en] Drawing on Kendon's F-formation framework of social interaction, we analysed the game-space activity of collocated players engaged in a tangible multiplayer game. Game input from groups of 3 players interacting competitively in a natural spatial arrangement via balance-boards requiring whole-body movements was logged and analysed quantitatively. The spatial analysis of a range of players' activities in game-space revealed synergistic effects combining perceptual-motor factors with game-strategy behaviour which were reflected in preferred game-board playing regions. The findings illustrate the importance for HCI designers of considering interactions between human spatial behaviour, physical space and virtual game-space as games become increasingly embodied and social.

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