![]() ![]() ; ; et al Scientific Conference (2021, May) In smart office buildings, almost every aspect of the environment can be assessed and adjusted by sensors. Yet employees rarely have access to the data collected to act upon it. It is also unclear what ... [more ▼] In smart office buildings, almost every aspect of the environment can be assessed and adjusted by sensors. Yet employees rarely have access to the data collected to act upon it. It is also unclear what they would find meaningful to follow the recommendations on healthy work conditions and behavior, while productivity is the priority. The Office Agents are a set of artefacts placed on the employee’s desk, which capture data about the office environment. Air quality, sound level, light exposure, productivity, and physical activity level are measured to provide office workers with feedback on the ‘best’ working conditions. Using speculative design and Objects with Intent, the employee engages in a negotiation with the Office Agents based on the office ecosystem. Through this project and interactivity session, we open a debate on the use of sensors in office environments and the stakes around office vitality from the viewpoint of the employees. [less ▲] Detailed reference viewed: 108 (1 UL)![]() ; ; et al in 32ND AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER INTERACTION (2020) Workplace health interventions have predominantly been designed around visualizations of physical activity data in the work routine. Yet, contextual factors, such as computer-based activity, appears to be ... [more ▼] Workplace health interventions have predominantly been designed around visualizations of physical activity data in the work routine. Yet, contextual factors, such as computer-based activity, appears to be crucial to support healthier behaviors at work. In this research, we explore the effect of visualizing computer-based activity to prompt physical activity at work, through desktop-based ambient displays. Based on our prototypes Yamin and Apphia, we conducted an exploratory qualitative user study in a lab setting with office workers (N=16). Results showed that visualizing one’s computer-based activity could potentially increase the awareness, self-reflection, and social interactions for individuals to become physically active. With our findings, we discuss design implications for using computer activity data in a physical form as a motivational factor to encourage physically active workstyles. We present directions for future field studies to gain further insights on this topic. [less ▲] Detailed reference viewed: 45 (3 UL)![]() ; ; et al in DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference (2020) Walking meetings are a promising means to improve healthy behavior at work. By providing a physically active way of working, walking meetings can reduce our sitting time. Several obstacles that limit the ... [more ▼] Walking meetings are a promising means to improve healthy behavior at work. By providing a physically active way of working, walking meetings can reduce our sitting time. Several obstacles that limit the social acceptance and wider adoption of walking meeting practice have been highlighted in previous research. Amongst these, the difficulty to take notes or present files is a recurring concern for office workers. To address these barriers, we designed the Hub, a network of stand-up meeting stations that accommodate different work-related tasks during walking meetings. We report on two pilot user tests investigating users' experiences and ideas for improvement, and present future research steps. We discuss the usefulness and relevance of the Hub concept to overcome the obstacles associated with walking meetings. © 2020 Owner/Author. [less ▲] Detailed reference viewed: 32 (0 UL) |
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