Article (Scientific journals)
Using presence to evaluate an augmented reality location aware game
McCall, Roderick; Wetzel, Richard; Löschner, Johannes et al.
2011In Personal and Ubiquitous Computing, 15 (1), p. 25-35
Peer reviewed
 

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Abstract :
[en] Location-aware augmented reality games provide players with a rich and potentially unlimited range of interaction possibilities. In this paper, a study is described which uses a number of measurement techniques including questionnaires, direct observation, semi-structured interviews and video analysis to measure player’s sense of presence. The paper points to the importance of the availability of actions within augmented reality games and how this shapes their sense of presence. The findings indicate that such an approach to measuring presence can provide valuable information on the structure of augmented reality location-aware games.
Disciplines :
Computer science
Identifiers :
UNILU:UL-ARTICLE-2011-098
Author, co-author :
McCall, Roderick ;  Fraunhofer FIT
Wetzel, Richard;  Fraunhofer FIT
Löschner, Johannes;  Fraunhofer FIT
Braun, Anne-Kathrin;  Fraunhofer FIT
Language :
English
Title :
Using presence to evaluate an augmented reality location aware game
Publication date :
2011
Journal title :
Personal and Ubiquitous Computing
ISSN :
1617-4909
Publisher :
Springer
Volume :
15
Issue :
1
Pages :
25-35
Peer reviewed :
Peer reviewed
Available on ORBilu :
since 06 September 2013

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