References of "DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference"
     in
Bookmark and Share    
Full Text
Peer Reviewed
See detailIvy: Reading a critical design for sedentary behavior in the office context
Damen, Ida; Menheere, Daphne; Lallemand, Carine UL et al

in DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference (2020)

In this paper, we present and discuss Ivy, a critical artifact offering a novel design perspective on interventions that aim to reduce sedentary behavior in office workers. Ivy is an interactive office ... [more ▼]

In this paper, we present and discuss Ivy, a critical artifact offering a novel design perspective on interventions that aim to reduce sedentary behavior in office workers. Ivy is an interactive office chair that represents the amount of sitting time through growing ivy strands. Using the matrix of common argument types by Bardzell et al., we propose a structured "reading" of Ivy, as an example supporting reasoned and accessible conversations about criticality in design. Our reading of Ivy emphasized that its criticality emerges mainly from data physicalization as a new form of interactivity intended to trigger reflectiveness. The insights of this design study contribute towards a critical perspective on designing interventions to reduce sedentary time and spark discussion amongst designers and researchers in the field of Human-Computer Interaction. © 2020 Owner/Author. [less ▲]

Detailed reference viewed: 27 (2 UL)
Full Text
Peer Reviewed
See detailIvy: A qualitative interface to reduce sedentary behavior in the office context
Menheere, Daphne; Damen, Ida; Lallemand, Carine UL et al

in DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference (2020)

This paper describes Ivy, an office chair that represents sitting time of an office worker through growing ivy strands. The longer one sits, the more strands will grow onto the chair. By means of a ... [more ▼]

This paper describes Ivy, an office chair that represents sitting time of an office worker through growing ivy strands. The longer one sits, the more strands will grow onto the chair. By means of a qualitative interface called Ivy, we illustrate a design approach that is currently underrepresented in sedentary behavior interventions. With this approach, we counter the current trend of digitalization and quantification of health interventions. Instead of graphs and numbers, Ivy uses data physicalization as a qualitative interface that represents sitting. We describe the design, the process, and future research steps of Ivy as a critical perspective on sedentary behavior interventions. We aim to spark discussion amongst designers and researchers in the field of Human-Computer Interaction to use qualitative interfaces as a promising approach to deepen the user's relationship with the targeted behavior and enrich the ability to construct meaning from the feedback. © 2020 Owner/Author. [less ▲]

Detailed reference viewed: 30 (0 UL)
Full Text
Peer Reviewed
See detailThe hub: Facilitating walking meetings through a network of interactive devices
Damen, Ida; Kok, Anika; Vink, Bas et al

in DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference (2020)

Walking meetings are a promising means to improve healthy behavior at work. By providing a physically active way of working, walking meetings can reduce our sitting time. Several obstacles that limit the ... [more ▼]

Walking meetings are a promising means to improve healthy behavior at work. By providing a physically active way of working, walking meetings can reduce our sitting time. Several obstacles that limit the social acceptance and wider adoption of walking meeting practice have been highlighted in previous research. Amongst these, the difficulty to take notes or present files is a recurring concern for office workers. To address these barriers, we designed the Hub, a network of stand-up meeting stations that accommodate different work-related tasks during walking meetings. We report on two pilot user tests investigating users' experiences and ideas for improvement, and present future research steps. We discuss the usefulness and relevance of the Hub concept to overcome the obstacles associated with walking meetings. © 2020 Owner/Author. [less ▲]

Detailed reference viewed: 28 (0 UL)
Full Text
Peer Reviewed
See detailThe office jungle: A vision for wildness to turn offices into jungles
Nieuweboer, I.; Damen, I.; Brombacher, H. et al

in DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference (2020)

The Office Jungle is an experimental office environment designed to make offices more "wild". Through this demonstration and associated design vision, we make a first attempt to reflect on and to define ... [more ▼]

The Office Jungle is an experimental office environment designed to make offices more "wild". Through this demonstration and associated design vision, we make a first attempt to reflect on and to define what characterizes wildness and how it could empower people in more playful and active lifestyles, particularly in the workplace. In our understanding, wildness is not an exclusive property of nature, but rather a condition that can be designed for. How wildness can be designed is described here in a set of design principles called "Design for Wildness", inspired by the work of Gibson. The Office Jungle, a large geodesic sphere of 2 meters in diameter, is part and parcel of these design principles and can be used as a tool to design other wild environments. Such environments could benefit people working in the office, many of whom have been suffering the consequences of a sedentary lifestyle. © 2020 Owner/Author. [less ▲]

Detailed reference viewed: 25 (0 UL)