![]() ; ; et al in Conference on Human Factors in Computing Systems - Proceedings (2021, May) Following the need to promote physical activity as a part of a healthy lifestyle, in this study we focus on encouraging more physical activity by improving the experience, with running as an example of a ... [more ▼] Following the need to promote physical activity as a part of a healthy lifestyle, in this study we focus on encouraging more physical activity by improving the experience, with running as an example of a popular outdoor activity. Running in nature is often described as more pleasant and relaxing than running in the city, yet in urban environments it is difficult to integrate true nature in one's running route. To bridge this gap we designed Sensation, a sonified running track that provides sensations of nature using audio feedback. Sensation senses the footsteps of runners and produces synced sounds of footsteps in several nature environments to augment the urban landscape. This way, Sensation aims to enhance the environmental factors that contribute to the positive feelings people experience during a run. We report on insights gathered during our Research-through-Design process, as well as a preliminary user test of this sonified running track. © 2021 Owner/Author. [less ▲] Detailed reference viewed: 27 (1 UL)![]() ; ; et al in DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (2021) Promoting healthy lifestyles is an essential endeavor for public health. The design of active urban environments can be an effective medium to nudge people into moving. With technology increasingly ... [more ▼] Promoting healthy lifestyles is an essential endeavor for public health. The design of active urban environments can be an effective medium to nudge people into moving. With technology increasingly integrated into our daily lives, designers have access to more data than ever. In this pictorial, we explore the design space of interActive environments (contraction of ginteractive' and gactive'); places designed to increase the physical activity of users or passers-by through the use of interactive technology. Through sketches, a benchmark of existing concepts and an analysis of designed artefacts, we map the different intervention levels, interaction modalities, behavior change strategies and technological opportunities to design such interActive environments. With this work, we invite the community to consider how digital technology can help understand and shape human behavior in urban environments, and provide inspiration to designers and practitioners. © 2021 Owner/Author. [less ▲] Detailed reference viewed: 34 (0 UL)![]() ; ; et al in DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (2021) Modern office environments foster sitting, a major public health risk, with physical inactivity being the fourth cause of death worldwide. This provocative pictorial presents the design explorations and ... [more ▼] Modern office environments foster sitting, a major public health risk, with physical inactivity being the fourth cause of death worldwide. This provocative pictorial presents the design explorations and bodily experimentations culminating in The Office Jungle, a critical and speculative redesign of the office environment that encourages physical activity by embracing wildness. The Office Jungle is a design exemplar of a "wild"office space presented as a suspended geodesic structure. It is built to experienc e how our office environment and our behaviour at work affect each other. We advocate that bringing wildness into office spaces will create more durable office environments that foster movement. With this pictorial, we aim to spark discussion amongst designers to think in new ways and to consider new opportunities to design for workplaces that integrate physical activity with work. © 2021 Owner/Author. [less ▲] Detailed reference viewed: 28 (0 UL) |
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