References of "Maquil, Valérie"
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See detailBalancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops
Maquil, Valérie; Afkari, Hoorieh; Arend, Béatrice UL et al

in Advances in Human-Computer Interaction (2021)

To support collaboration, researchers from different fields have proposed the design principles of shareability (engaging users in shared interactions around the same content) and positive interdependence ... [more ▼]

To support collaboration, researchers from different fields have proposed the design principles of shareability (engaging users in shared interactions around the same content) and positive interdependence (distributing roles and information to make users dependent on each other). While, on its own, each principle was shown to successfully support collaboration in different contexts, these principles are also partially conflicting, and their combination creates several design challenges. This paper describes how shareability and positive interdependency were jointly implemented in an interactive tabletop-mediated environment called Orbitia, with the aim of inducing collaboration between three adult participants. We present the design details and rationale behind the proposed application. Furthermore, we describe the results of an empirical evaluation focusing on joint problem-solving efficiency, collaboration styles, participation equity, and perceived collaboration effectiveness. [less ▲]

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See detail'Being a space mining crew': How participants jointly discover their complementary resources while engaging into a serious game at an interactive tabletop
Arend, Béatrice UL; Sunnen, Patrick UL; Heuser, Svenja UL et al

in L.Gomez Chova, A. Lopez Martinez, I. Candel Torres: Proceedings, International Conference on Education and New Learning Technologies 2020 (2020, July)

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See detailDeveloping an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles
Sunnen, Patrick UL; Arend, Béatrice UL; Heuser, Svenja UL et al

in Stephanidis, Constantine; Antona, Margherita (Eds.) HCI International 2020 - Posters (2020, July)

Constructive collaboration can be a difficult matter. For this reason, we are implementing and studying an interactive-tabletop-mediated activity that aims at inducing collaboration among participants ... [more ▼]

Constructive collaboration can be a difficult matter. For this reason, we are implementing and studying an interactive-tabletop-mediated activity that aims at inducing collaboration among participants. The resulting activity ‘Orbitia’ is designed as a serious game. Participants are asked to act as a space- mining crew, which has to collect minerals with a rover and rely on a camera- drone for reconnaissance, while keeping the rover out of harm and managing limited resources. In this paper we provide an account of how we designed Orbitia’s pedagogical structuring by relying on the Johnsons’ cooperative learning approach whose fundamental concept is “positive interdependence”. More particularly, we show how we worked on resource, role and task inter- dependence to design three collaboration-inducing ‘flagship’ devices: the rover- steering-device (RSD), the item-locating-device (ILD) and the responsibility- activating-device (RAD). [less ▲]

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See detailDesigning different features of an interactive tabletop application to support collaborative problem-solving
Afkari, Hoorieh; Maquil, Valérie; Arend, Béatrice UL et al

Poster (2020)

The design space of tangible and multi-touch tabletop interfaces is complex, and little is known about how the different characteristics of tangible and multi-touch interactive features affect collabora ... [more ▼]

The design space of tangible and multi-touch tabletop interfaces is complex, and little is known about how the different characteristics of tangible and multi-touch interactive features affect collabora- tion strategies. With this work, we report on five different features designed for an interactive tabletop application to support collabo- rative problem-solving. We present the design details and describe preliminary results obtained from a user study with 15 participants. [less ▲]

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See detailDesigning collaborative scenarios on tangible tabletop interfaces - insights from the implementation of paper prototypes in the context of a multidisciplinary design workshop
Sunnen, Patrick UL; Arend, Béatrice UL; Heuser, Svenja UL et al

in Proceedings of the 17th European Conference on Computer-Supported Cooperative Work: The International Venue on Practice-centred Computing and the Design of Cooperation Technologies - Exploratory Papers, Reports of the European Society for Socially Embedded Technologies (2019, June)

Within the context of the research project ORBIT (Overcoming Breakdowns in Teams with Interactive Tabletops), we design and study a joint problem-solving activity at an interactive tabletop, that gives ... [more ▼]

Within the context of the research project ORBIT (Overcoming Breakdowns in Teams with Interactive Tabletops), we design and study a joint problem-solving activity at an interactive tabletop, that gives participants the opportunity to develop their collaboration methods. To gain design insights for the development of a scenario soliciting participants to collaborate, we set up a multidisciplinary design workshop. During the latter, we explored and discussed three different collaborative scenarios, implemented as paper prototypes. In this paper, we report on first results gained from an exploratory analysis of the video data that was recorded in the context of this workshop. [less ▲]

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See detail“There Was No Green Tick”: Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants’ Discovering Process
Sunnen, Patrick UL; Arend, Béatrice UL; Maquil, Valérie

in Multimodal Technologies and Interaction (2018), 2(4), 1-23

In recent years, tangible user interfaces (TUI) have gained in popularity in educational contexts, among others to implement problem-solving and discovery learning science activities. In the context of an ... [more ▼]

In recent years, tangible user interfaces (TUI) have gained in popularity in educational contexts, among others to implement problem-solving and discovery learning science activities. In the context of an interdisciplinary and cross-institutional collaboration, we conducted a multimodal EMCA-based video user study involving a TUI-mediated bicycle mechanics simulation. This article focusses on the discovering work of a group of three students with regard to a particular tangible object (a red button), designed to support participants engagement with the underlying physics aspects and its consequences with regard to their engagement with the targeted mechanics aspects. [less ▲]

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See detailORBIT - Overcoming Breakdowns in Teams with Interactive Tabletops
Sunnen, Patrick UL; Arend, Béatrice UL; Maquil, Valérie

in Kay, Judy; Luckin, Rose (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018 (2018, June)

ORBIT implements and studies a joint problem-solving activity at an interactive tabletop providing participants with the opportunity to develop their collaboration methods by jointly overcoming breakdowns ... [more ▼]

ORBIT implements and studies a joint problem-solving activity at an interactive tabletop providing participants with the opportunity to develop their collaboration methods by jointly overcoming breakdowns. The design and the research process relies on user-centered design methods and on an ethnomethodological conversation analytic framework. The project will generate scientific knowledge on participants’ collaboration methods and create a powerful collaborative learning tool. [less ▲]

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See detail"Okay, yes it's true" - Doing discovering work in a tangible-user-interface-mediated joint problem solving physics activity
Sunnen, Patrick UL; Arend, Béatrice UL; Maquil, Valérie

in Gómez Chova, Luis; López Martínez, Agustín; Candel Torres, Ignacio (Eds.) EDULEARN17 - Conference Proceedings (2017)

This paper is a single case analysis of an occurrence of discovery work accomplished by two university students who are jointly engaged in a tangible-user-interface-mediated physics problem solving ... [more ▼]

This paper is a single case analysis of an occurrence of discovery work accomplished by two university students who are jointly engaged in a tangible-user-interface-mediated physics problem solving activity. The latter is a computer simulation of a biker’s applied force and work done to the bike in a changeable landscape. Participants are asked to solve several tasks to eventually find out which factors influence the dependent variables “Force on Pedal” and “Work”. By relying on an ethnomethodological conversation analytic framework to conduct a moment-by-moment video based analysis, we highlight how two students accomplish the interactional work of discovering that a specific factor influences one of the target variables. Also, our analysis points to the need of adapting the described activity to support the triggering of episodes in which participants engage in joint reflections and discoveries. [less ▲]

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See detailMoving towards the assessment of collaborative problem solving skills with a tangible user interface
Ras, Eric; Krkovic, Katarina UL; Greiff, Samuel UL et al

in Turkish Online Journal of Educational Technology (2014), 13(4), 95-104

The research on the assessment of collaborative problem solving (ColPS), as one crucial 21st Century Skill, is still in its beginnings. Using Tangible User Interfaces (TUI) for this purpose has only been ... [more ▼]

The research on the assessment of collaborative problem solving (ColPS), as one crucial 21st Century Skill, is still in its beginnings. Using Tangible User Interfaces (TUI) for this purpose has only been marginally investigated in technology-based assessment. Our first empirical studies focused on light-weight performance measurements, usability, user experience, and gesture analysis to increase our understanding of how people interact with TUI in an assessment context. In this paper we propose a research agenda for assessing ColPS of individuals using the Microworlds methodology implemented on TUIs. In a first example item, we use so-called Micro- DYN items, which are independent microworld scenarios that rely on structural linear equations as underlying model. As the MicroDYN approach has been thoroughly empirically investigated for the assessment of complex problem solving of individuals, it offers a good basis for a reliable and valid assessment. We describe how this approach was applied to create an assessment item for a collaborative setting. This item described in this paper implements a simplified model of a MicroDYN item related to climate change using knowledge of previous studies. Therefore, the focus of the item’s construction lies on meeting the requirements for a standardised high quality assessment. Finally, a research agenda is proposed to sketch the main research issues. [less ▲]

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