References of "Lykourentzou, Ioanna"
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See detailThe Enthusiast, the Interested, the Sceptic, and the Cynic: Understanding User Experience and Perceived Value in Location-Based Cultural Heritage Games Through Qualitative and Sentiment Analysis
Jones, Catherine UL; Theodosis, Efstathios UL; Lykourentzou, Ioanna

in Journal on Computing and Cultural Heritage (2019), 12(1),

We discuss the user study of a mobile cultural heritage game, designed to stimulate reflection about a city’s history. Aided by location-aware technology, the game fosters the serendipitous discovery of ... [more ▼]

We discuss the user study of a mobile cultural heritage game, designed to stimulate reflection about a city’s history. Aided by location-aware technology, the game fosters the serendipitous discovery of Points-Of-Interest, historical images and stories, whilst players wander the city. This exploration differs from the typical pre-calculated path recommendations used by other location-based applications. It triggers reflection about the city’s past that is as unique as its visitors. Ours is one of the first studies to attempt an understanding of the effects of serendipitous urban discovery and historic reflection-triggering technologies on user experience. We combined field trials with controlled experiments, analysing perceptions of the experience and value using responses expressed in open-ended questionnaire items. Using thematic coding and sentiment analysis, we observed types of emotional responses, indicating four potential profiles of their likelihood towards future technology adoption. Enthusiastic and Interested users appreciated the freedom of movement choice that created an autonomous experience that fostered a sense of personal accomplishment. The interface interactions of the game, designed to stimulate reflection, supported a feeling of connectedness to others. In contrast, Cynical and Sceptical users were less tolerant of perceived technological issues, and required more perfection in functionality and design. These users are less likely to be the early adopters of serendipitous location-based apps. The game was developed as part of a large cultural informatics project, but unlike typical evaluations, we conducted this study midway through the project and not at its end. This approach (1) gave the team the possibility to take stock, pause and reflect and (2) provided insight on future design improvements for increasing the perceived value of serendipitous urban discovery applications. Our results contribute towards a grounded understanding of user experience, and help progress the development of cultural heritage applications that incorporate elements of reflection and/or place-based exploration into their functionalities. [less ▲]

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See detailTechnology-Powered Strategies to Rethink the Pedagogy of History and Cultural Heritage through Symmetries and Narratives
Lopez-Nores, Martin; Gustavo Bravo-Quezada, Omar; Bassani, Maddalena et al

in Symmetry (2019), 11(3),

Recent advances in semantic web and deep learning technologies enable new means for the computational analysis of vast amounts of information from the field of digital humanities. We discuss how some of ... [more ▼]

Recent advances in semantic web and deep learning technologies enable new means for the computational analysis of vast amounts of information from the field of digital humanities. We discuss how some of the techniques can be used to identify historical and cultural symmetries between different characters, locations, events or venues, and how these can be harnessed to develop new strategies to promote intercultural and cross-border aspects that support the teaching and learning of history and heritage. The strategies have been put to the test in the context of the European project CrossCult, revealing enormous potential to encourage curiosity to discover new information and increase retention of learned information [less ▲]

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See detailBuilding Bridges Across Heritage Silos
Kontiza, Kalliopi; Jones, Catherine UL; Padfield, Joseph et al

Poster (2018, June)

This research considers how best to cross the divides that exist between: (1) disparate practices between research fields (2) disparate interpretations of shared cultural heritage by the public and (3 ... [more ▼]

This research considers how best to cross the divides that exist between: (1) disparate practices between research fields (2) disparate interpretations of shared cultural heritage by the public and (3) disparate cultural heritage objects. [less ▲]

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See detailBoard Game Prototyping to Co-Design a Better Location-Based Digital Game
Jones, Catherine UL; Liapis; Lykourentzou, Ioanna et al

in Abstract book of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17 (2017)

In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection ... [more ▼]

In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection on historical topics about migration. The board game serves to capture the core concerns of this application by simulating movement through the city. Three play tests highlighted the users' interest and issues with the historical content, the way this content is represented, and the players' responses to the interactions and motivating mechanisms of the application. Results show that the board game helped capture important design preferences and problems, ensuring the improvement of our scenario. This feedback can help reduce development effort and implement a future technology prototype closer to the needs of our end users. [less ▲]

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