![]() Capponi, Andrea ![]() ![]() in IEEE Communications Surveys and Tutorials (2019), 21(3, thirdquarter 2019), 2419-2465 Mobile crowdsensing (MCS) has gained significant attention in recent years and has become an appealing paradigm for urban sensing. For data collection, MCS systems rely on contribution from mobile devices ... [more ▼] Mobile crowdsensing (MCS) has gained significant attention in recent years and has become an appealing paradigm for urban sensing. For data collection, MCS systems rely on contribution from mobile devices of a large number of participants or a crowd. Smartphones, tablets, and wearable devices are deployed widely and already equipped with a rich set of sensors, making them an excellent source of information. Mobility and intelligence of humans guarantee higher coverage and better context awareness if compared to traditional sensor networks. At the same time, individuals may be reluctant to share data for privacy concerns. For this reason, MCS frameworks are specifically designed to include incentive mechanisms and address privacy concerns. Despite the growing interest in the research community, MCS solutions need a deeper investigation and categorization on many aspects that span from sensing and communication to system management and data storage. In this paper, we take the research on MCS a step further by presenting a survey on existing works in the domain and propose a detailed taxonomy to shed light on the current landscape and classify applications, methodologies, and architectures. Our objective is not only to analyze and consolidate past research but also to outline potential future research directions and synergies with other research areas. [less ▲] Detailed reference viewed: 257 (16 UL)![]() ; ; et al in IEEE Access (2017), 5 In mobile crowd-sensing systems, the value of crowd-sensed big data can be increased by incentivizing the users appropriately. Since data acquisition is participatory, crowd-sensing systems face the ... [more ▼] In mobile crowd-sensing systems, the value of crowd-sensed big data can be increased by incentivizing the users appropriately. Since data acquisition is participatory, crowd-sensing systems face the challenge of data trustworthiness and truthfulness assurance in the presence of adversaries whose motivation can be either manipulating sensed data or collaborating unfaithfully with the motivation of maximizing their income. This paper proposes a game theoretic methodology to ensure trustworthiness in user recruitment in mobile crowd-sensing systems. The proposed methodology is a platform-centric framework that consists of three phases: user recruitment, collaborative decision making on trust scores, and badge rewarding. In the proposed framework, users are incentivized by running sub-game perfect equilibrium and gami cation techniques. Through simulations, we showthat approximately 50% and a minimum of 15% improvement can be achieved by the proposed methodology in terms of platform and user utility, respectively, when compared with fully distributed and user-centric trustworthy crowd-sensing. [less ▲] Detailed reference viewed: 119 (5 UL)![]() Fiandrino, Claudio ![]() ![]() ![]() in IEEE Access (2017) Smart cities take advantage of recent ICT developments to provide added value to existing public services and improve quality of life for the citizens. The Internet of Things (IoT) paradigm makes the ... [more ▼] Smart cities take advantage of recent ICT developments to provide added value to existing public services and improve quality of life for the citizens. The Internet of Things (IoT) paradigm makes the Internet more pervasive where objects equipped with computing, storage and sensing capabilities are interconnected with communication technologies. Because of the widespread diffusion of IoT devices, applying the IoT paradigm to smart cities is an excellent solution to build sustainable Information and Communication Technology (ICT) platforms. Having citizens involved in the process through mobile crowdsensing (MCS) techniques augments capabilities of these ICT platforms without additional costs. For proper operation, MCS systems require the contribution from a large number of participants. Simulations are therefore a candidate tool to assess the performance of MCS systems. In this paper, we illustrate the design of CrowdSenSim, a simulator for mobile crowdsensing. CrowdSenSim is designed specifically for realistic urban environments and smart cities services. We demonstrate the effectiveness of CrowdSenSim for the most popular MCS sensing paradigms (participatory and opportunistic) and we present its applicability using a smart public street lighting scenario. [less ▲] Detailed reference viewed: 348 (18 UL)![]() Fiandrino, Claudio ![]() in IEEE Global Communications Conference (GLOBECOM), Washington, DC, USA, 2016 (2016, December) The Internet of Things (IoT) paradigm makes the Internet more pervasive, interconnecting objects of everyday life, and is a promising solution for the development of next- generation services. Smart ... [more ▼] The Internet of Things (IoT) paradigm makes the Internet more pervasive, interconnecting objects of everyday life, and is a promising solution for the development of next- generation services. Smart cities exploit the most advanced information technologies to improve and add value to existing public services. Applying the IoT paradigm to smart cities is fundamental to build sustainable Information and Communication Technology (ICT) platforms. Having citizens involved in the process through mobile crowdsensing (MCS) techniques unleashes potential benefits as MCS augments the capabilities of the platform without additional costs. Recruitment of participants is a key challenge when MCS systems assign sensing tasks to the users. Proper recruitment both minimizes the cost and maximizes the return, such as the number and the accuracy of accomplished tasks. In this paper, we propose a novel user recruitment policy for data acquisition in mobile crowdsensing systems. The policy can be employed in two modes, namely sociability-driven mode and distance-based mode. Sociability stands for the willingness of users in contributing to sensing tasks. Furthermore, we propose a novel metric to assess the efficiency of any recruitment policy in terms of the number of users contacted and the ones actually recruited. Performance evaluation, conducted in a real urban environment for a large number of participants, reveals the effectiveness of sociability-driven user recruitment as the average number of recruited users improves by at least a factor of two. [less ▲] Detailed reference viewed: 357 (21 UL)![]() ; Fiandrino, Claudio ![]() in IEEE Global Communications Conference (GLOBECOM) Workshops: Fifth International Workshop on Cloud Computing Systems, Networks, and Applications (CCSNA) (2016, December) Widespread use of connected smart devices that are equipped with various built-in sensors has introduced the mobile crowdsensing concept to the IoT-driven information and communication applications ... [more ▼] Widespread use of connected smart devices that are equipped with various built-in sensors has introduced the mobile crowdsensing concept to the IoT-driven information and communication applications. Mobile crowdsensing requires implicit collaboration between the crowdsourcer/recruiter platforms and users. Additionally, users need to be incentivized by the crowdsensing platform because each party aims to maximize their utility. Due to the participatory nature of data collection, trustworthiness and truthfulness pose a grand challenge in crowdsensing systems in the presence of malicious users, who either aim to manipulate sensed data or collaborate unfaithfully with the motivation of maximizing their income. In this paper, we propose a game-theoretic approach for trustworthiness-driven user recruitment in mobile crowdsensing systems that consists of three phases: i) user recruitment, ii) collaborative decision making on trust scores, and iii) badge rewarding. Our proposed framework incentivizes the users through a sub-game perfect equilibrium (SPE) and gamification techniques. Through simulations, we show that the platform utility can be improved by up to the order of 50\% while the average user utility can be increased by at least 15\% when compared to fully-distributed and user-centric trustworthy crowdsensing. [less ▲] Detailed reference viewed: 279 (10 UL) |
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