References of "Herczeg, M."
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See detailAudioworld: A spatial audio tool for acoustic and cognitive learning
Melzer, André UL; Kindsmüller, M. C.; Herczeg, M.

in In R. Nordahl et al. (Eds.), HAID 2010, LNCS 6306, pp. 46–54. (2010)

The present paper introduces Audioworld, a novel game-like application for goal-oriented computer-supported learning (CSL). In Audioworld, participants localize sound emitting objects depending on their ... [more ▼]

The present paper introduces Audioworld, a novel game-like application for goal-oriented computer-supported learning (CSL). In Audioworld, participants localize sound emitting objects depending on their spatial position. Audioworld serves as a flexible low cost test bed for a broad range of human cognitive functions. This comprises the systematic training of spatial navigation and localization skills, but also of verbal skills and phonetic knowledge known to be essential in grammar literacy, for example. The general applicability of Audioworld was confirmed in a pilot study: users rated the overall application concept novel, entertaining, and rewarding. [less ▲]

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See detailIterative design of mobile learning systems for school projects
Melzer, André UL; Hadley, L.; Glasemann, M. et al

in Technology, Instruction, Cognition & Learning (2009), 6(4), 235-251

Different approaches have been proposed on the design and development of digital and interactive technology in mobile learning contexts. In line with recent findings in literature, we suggest that mobile ... [more ▼]

Different approaches have been proposed on the design and development of digital and interactive technology in mobile learning contexts. In line with recent findings in literature, we suggest that mobile learning systems benefit from a criteria-based iterative design and development process that incorporates evaluation results of mobile learning scenarios based on school curricula. Underlying these scenarios is a holistic, socio-technical system view, which makes allowance for the complex dynamics between teachers, students, researchers, the multiplicity of contextual factors, and the specifications and requirements of the digital devices and applications, as well as their interrelations. Five school project scenarios are described, as well as the evaluation process involved that served as an integral part in creating a dynamic optimization process for the design and development of digital and interactive systems that follow efficiency criteria for mobile learning (i.e., construction, contextualization, communication, and control). In addition, we argue that mobile systems should also allow for users’ or students’ participatory activities in the preparation phase to bridge the gap between indoor and outdoor learning. [less ▲]

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See detailUsing iterative design and development for mobile learning systems in school projects
Melzer, André UL; Hadley, L.; Glasemann, M. et al

in Proceedings of ICEC CELDA 2007 (2007)

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See detailUsing the Moles and the Mini Moles software sytem to bridge the gap between indoor and outdoor learning experiences
Melzer, André UL; Hadley, L.; Glasemann, M. et al

in IADIS International Journal on WWW/Internet (2006), 4(2), 48-58

Detailed reference viewed: 60 (1 UL)