References of "Herbst, Iris"
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See detailMulti-dimensional Interactive City Exploration through Mixed Reality
Herbst, Iris; Braun, Anne-Kathrine; McCall, Roderick UL et al

in Multi-dimensional Interactive City Exploration through Mixed Reality (2008, March)

In this paper we present a pervasive outdoor mixed reality edutainment game for exploring the history of a city in the spatial and the temporal dimension, which will closely couple the real environment ... [more ▼]

In this paper we present a pervasive outdoor mixed reality edutainment game for exploring the history of a city in the spatial and the temporal dimension, which will closely couple the real environment with the virtual content. The game provides a new and unique user experience, which links rich interactive content to time and places. We introduce the development of such a game, including a universal mechanism to define and setup multi-modal user interfaces for game challenges. [less ▲]

Detailed reference viewed: 104 (1 UL)
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See detailTimeWarp: Interactive Time Travel with a Mobile Mixed Reality Game
Herbst, Iris; Braun, Anne-Kathrine; McCall, Roderick UL et al

in In the Proceedings of MobileHCI 2008, Amsterdam, Netherlands (2008)

Mobile location-aware applications have become quite popular across a range of new areas such as pervasive games and mobile edutainment applications. However it is only recently, that approaches have been ... [more ▼]

Mobile location-aware applications have become quite popular across a range of new areas such as pervasive games and mobile edutainment applications. However it is only recently, that approaches have been presented which combine gaming and education with mobile Augmented Reality systems. However they typically lack a close crossmedia integration of the surroundings, and often annotate or extend the environment rather than modifying and altering it. In this paper we present a mobile outdoor mixed reality game for exploring the history of a city in the spatial and the temporal dimension. We introduce the design and concept of the game and present a universal mechanism to define and setup multi-modal user interfaces for the game challenges. Finally we discuss the results of the user tests. [less ▲]

Detailed reference viewed: 301 (2 UL)