![]() During, Marten ![]() ![]() in Information (2021), 12(9), 348 The automated enrichment of mass-digitised document collections using techniques such as text mining is becoming increasingly popular. Enriched collections offer new opportunities for interface design to ... [more ▼] The automated enrichment of mass-digitised document collections using techniques such as text mining is becoming increasingly popular. Enriched collections offer new opportunities for interface design to allow data-driven and visualisation-based search, exploration and interpretation. Most such interfaces integrate close and distant reading and represent semantic, spatial, social or temporal relations, but often lack contrastive views. Inspect and Compare (I\&C) contributes to the current state of the art in interface design for historical newspapers with highly versatile side-by-side comparisons of query results and curated article sets based on metadata and semantic enrichments. I\&C takes search queries and pre-curated article sets as inputs and allows comparisons based on the distributions of newspaper titles, publication dates and automatically generated enrichments, such as language, article types, topics and named entities. Contrastive views of such data reveal patterns, help humanities scholars to improve search strategies and to facilitate a critical assessment of the overall data quality. I\&C is part of the impresso interface for the exploration of digitised and semantically enriched historical newspapers. [less ▲] Detailed reference viewed: 49 (2 UL)![]() Danescu, Elena ![]() ![]() ![]() Computer development (2020) #WernerReport@50 internet portal is the result of an interdisciplinary project using state-of-the-art methods for the digital processing and presentation of historical content. The project was coordinated ... [more ▼] #WernerReport@50 internet portal is the result of an interdisciplinary project using state-of-the-art methods for the digital processing and presentation of historical content. The project was coordinated at the C2DH by the following specialists: Ori Elisar, Daniele Guido, Robert Beta and Lars Wieneke (infrastructure), Elena Danescu (content), François Klein (audiovisual resources) and Sarah Cooper (linguistic aspects). [less ▲] Detailed reference viewed: 214 (11 UL)![]() Zahlen, Paul ![]() ![]() ![]() Computer development (2019) L’exposition retrace l’histoire de BGL BNP Paribas depuis ses débuts en 1919 jusqu’à nos jours, ainsi que son rôle et sa participation dans l’économie et le développement du Grand-Duché de Luxembourg ... [more ▼] L’exposition retrace l’histoire de BGL BNP Paribas depuis ses débuts en 1919 jusqu’à nos jours, ainsi que son rôle et sa participation dans l’économie et le développement du Grand-Duché de Luxembourg. Intitulée « BGL: L’histoire d’un siècle », l’exposition a été conçue et mise en œuvre en collaboration avec le Luxembourg Centre for Contemporary and Digital History (C²DH) de l’Université du Luxembourg. Elle a comme but de donner une représentation moderne et didactique de l’histoire sur un support digital accessible à un public très large. L’exposition propose à l’utilisateur différentes possibilités pour découvrir des sujets variés: un aperçu chronologique en forme de ligne de temps interactive ancrant l’histoire de la banque dans le contexte politique et socio-économique de l’époque, une carte évolutive des implantations de la banque au fil du temps, et des dossiers thématiques portant sur l'architecture, la marque et les métiers de la banque. Pour réaliser ce projet, les chercheurs de l’université ont eu accès aux archives de la banque et ont compilé toute une documentation comprenant des textes, documents, images, photos et vidéos. Le projet de recherche est également lié à la réalisation d’une thèse de doctorat sur l’histoire de BGL BNP Paribas au Luxembourg. Il revêt en effet une pertinence scientifique importante pour l’historiographie du pays vu le rôle important de catalyseur joué par BGL BNP Paribas à la fois dans l’économie luxembourgeoise et dans le développement de la place financière du Luxembourg. [less ▲] Detailed reference viewed: 197 (30 UL)![]() Jones, Catherine ![]() ![]() in Journal of Spatial Information Science (2018), 17(Winter), An abundance of geographic information is hidden within texts and multimedia objects that has the potential to enrich our knowledge about the relationship between people and places. One such example is ... [more ▼] An abundance of geographic information is hidden within texts and multimedia objects that has the potential to enrich our knowledge about the relationship between people and places. One such example is the geographic information embedded within user-generated content collected and curated by the social media giants. Such geographic data can be encoded either explicitly as geotags or implicitly as geographical references expressed as texts that comprise part of a title or image caption. To use such data for knowledge building there is a need for new mapping interfaces. These interfaces should support both data integration and visualization, and geographical exploration with openended discovery. Based on a user scenario on the Via Francigena (a significant European cultural route), we set out to adapt an existing humanities interface to support social and spatial exploration of how the route is perceived. Our dataset was derived from Instagram. We adopted a thinking by doing approach to co-design an interdisciplinary prototype and discuss the six stages of activity, beginning with the definition of the use case and ending in experimentation with a working technology prototype. Through reflection on the process of tool modification and an in-depth exploration of the data encoding, we were better able to understand the strengths and limitations of the data, the tool, and the underlying workflows. This in-depth knowledge helped us to define a set of requirements for tools and data that will serve as a valuable contribution for those engaged in the design of deep mapping interfaces for place-based research [less ▲] Detailed reference viewed: 172 (3 UL)![]() Armaselu, Florentina ![]() ![]() ![]() Software (2018) TEI Transviewer is an interface intended to the exploration of primary and secondary sources, at the document level, in historical or other types of digital editions involving the representation of ... [more ▼] TEI Transviewer is an interface intended to the exploration of primary and secondary sources, at the document level, in historical or other types of digital editions involving the representation of original material. Its name comes from the combination of the terms transformation and viewing, supposing the transformation of documents in XML-TEI format (directly in the browser or by means of a server/dedicated editor) so that they can be viewed in the browser. [less ▲] Detailed reference viewed: 254 (115 UL)![]() Jones, Catherine ![]() ![]() in Netcom (2018) Cultural routes, defined as routes of historical importance that geographically represent the shared and living cultural heritage of different countries, have recently gained attention both as tourist ... [more ▼] Cultural routes, defined as routes of historical importance that geographically represent the shared and living cultural heritage of different countries, have recently gained attention both as tourist destinations and as social repositories of collective local memories. In this paper we argue that the recent development of digital humanities can open interesting new perspectives for the empirical exploration of these routes as cultural objects. Indeed, the availability of new digital traces generated by human activities and social media combined with tools that facilitate the exploration of such traces allow researchers to create new types of fieldwork online. In this paper, we present a case study focused on the Via Francigena cultural route. We added a geographical component to a graph analysis tool called histograph, making it possible to explore and analyse a corpus of more than 8,000 Instagram pictures. We investigate the potential of the prototype to uncover socio-spatial relations related to the itinerary and to hypothesise about the collective memories that the route conveys in this corpus. [less ▲] Detailed reference viewed: 105 (1 UL)![]() Jones, Catherine ![]() ![]() Scientific Conference (2017, April 20) This paper describes a prototype geo extension to an open source graph-based tool designed for analysing co-occurrence in large multimedia collections of historical resources. Employing an ... [more ▼] This paper describes a prototype geo extension to an open source graph-based tool designed for analysing co-occurrence in large multimedia collections of historical resources. Employing an interdisciplinary approach, combining tools and practices from humanities and geography, we explore how it can be extended to facilitate both social and spatial enquiry. For the prototype development we use Instagram resources that reference the Via Francigena – a significant cultural route connecting Canterbury, UK and Rome, Italy. The resulting tool facilitates dynamic qualitative filtering and multilevel views to explore the social-spatial collective memory of this cultural route [less ▲] Detailed reference viewed: 251 (6 UL)![]() Jones, Catherine ![]() in Abstract book of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17 (2017) In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection ... [more ▼] In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection on historical topics about migration. The board game serves to capture the core concerns of this application by simulating movement through the city. Three play tests highlighted the users' interest and issues with the historical content, the way this content is represented, and the players' responses to the interactions and motivating mechanisms of the application. Results show that the board game helped capture important design preferences and problems, ensuring the improvement of our scenario. This feedback can help reduce development effort and implement a future technology prototype closer to the needs of our end users. [less ▲] Detailed reference viewed: 200 (12 UL)![]() Kemman, Max ![]() Scientific Conference (2017) Detailed reference viewed: 75 (7 UL)![]() During, Marten ![]() ![]() ![]() Presentation (2017) Detailed reference viewed: 113 (8 UL)![]() During, Marten ![]() ![]() ![]() Presentation (2017) Detailed reference viewed: 25 (2 UL)![]() ![]() Danescu, Elena ![]() ![]() ![]() Scientific Conference (2015, October 10) Detailed reference viewed: 92 (1 UL) |
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