![]() ; Arend, Béatrice ![]() ![]() Diverse speeches and writings (2022) Invitéen : Béatrice Arend & Patrick Sunnen Moderator : Célia Turmes An dëser véierter Episode geet et em d’Roll vun der Technologie an der Educatioun: d’Béatrice Arend an den Patrick Sunnen vun der Uni ... [more ▼] Invitéen : Béatrice Arend & Patrick Sunnen Moderator : Célia Turmes An dëser véierter Episode geet et em d’Roll vun der Technologie an der Educatioun: d’Béatrice Arend an den Patrick Sunnen vun der Uni Lëtzebuerg stellen hiren Projet „Orbitia“ fir, en interaktiven Dësch den Technologie an zesummen léieren mat eneen verbënnt. Den Projet war fir den Public vum 18ten Mäi bis den 2ten Juni 2022 am SKIP disponibel. Orbitia: Konstruktiv Zesummenaarbecht ka schwéier sinn. Dofir huet en interdisziplinärt Fuerschungsteam eng Aktivitéit op engem interaktiven Dësch implementéiert a studéiert, déi als Zil hutt d'Zesummenaarbecht tëscht de Participanten unzereegen. Déi doraus resultéierend Aktivitéit, "Orbitia", ass entworf als "eescht" Spill an riicht sech op 3 Participanten pro Ronn mat der Aufgab als Space-Mining-Crew ze handelen a Missiounen op engem imaginäre Planéit ofzeschléissen. [less ▲] Detailed reference viewed: 131 (4 UL)![]() Heuser, Svenja ![]() ![]() ![]() Scientific Conference (2021, July 01) This paper addresses how adult participants in a multiparty serious game-activity (ORBIT project, see Sunnen et al. 2018) at an interactive tabletop (ITT) use reading aloud (Heuser et al. 2020) to co ... [more ▼] This paper addresses how adult participants in a multiparty serious game-activity (ORBIT project, see Sunnen et al. 2018) at an interactive tabletop (ITT) use reading aloud (Heuser et al. 2020) to co-facilitate joint accessibility to interactionally relevant text information about the unfamiliar game they are engaging in. These so called ‘written informings’ displayed on the horizontal interface are designed to serve as a game-manual. Since the activity is new to the participants, they rely on these informings in order to jointly accomplish the game. We consider participants’ reading aloud as an interactional practice for participating in the interaction and getting each other ‘on the same page’. By verbalizing and thereby also emphasizing specific (parts of the) text at a specific point in the interaction, participants make written informings from the ITT interactionally relevant and mutually accessible within the group. [less ▲] Detailed reference viewed: 56 (3 UL)![]() ; ; Arend, Béatrice ![]() in Advances in Human-Computer Interaction (2021) To support collaboration, researchers from different fields have proposed the design principles of shareability (engaging users in shared interactions around the same content) and positive interdependence ... [more ▼] To support collaboration, researchers from different fields have proposed the design principles of shareability (engaging users in shared interactions around the same content) and positive interdependence (distributing roles and information to make users dependent on each other). While, on its own, each principle was shown to successfully support collaboration in different contexts, these principles are also partially conflicting, and their combination creates several design challenges. This paper describes how shareability and positive interdependency were jointly implemented in an interactive tabletop-mediated environment called Orbitia, with the aim of inducing collaboration between three adult participants. We present the design details and rationale behind the proposed application. Furthermore, we describe the results of an empirical evaluation focusing on joint problem-solving efficiency, collaboration styles, participation equity, and perceived collaboration effectiveness. [less ▲] Detailed reference viewed: 79 (10 UL)![]() Sunnen, Patrick ![]() ![]() ![]() in LUCET; SCRIPT (Eds.) Nationaler Bildungsbericht Luxemburg 2021 (2021) Wechselseitiges Kommunizieren, Hinarbeiten auf gemeinsame Ziele, Einbringen individueller Ressourcen und Übernehmen von Verantwortung für die ausgeführten Handlungen sind unumgänglich, um komplexe ... [more ▼] Wechselseitiges Kommunizieren, Hinarbeiten auf gemeinsame Ziele, Einbringen individueller Ressourcen und Übernehmen von Verantwortung für die ausgeführten Handlungen sind unumgänglich, um komplexe Probleme in einer Gruppe zu lösen. Angesichts dessen verfolgen wir im interdisziplinären Forschungsprojekt ORBIT1 (Sunnen, Arend & Maquil, 2018) zwei miteinander verwobene Ziele: Wir entwickeln und testen eine Gruppenaktivität an einem interaktiven Tabletop (ITT), die gemeinsames fokussiertes Handeln (collaboration, Roschelle & Teasley, 1995) in der Gruppe fördern soll, und wir analysieren die dabei erhobenen Videodaten, um Merkmale solchen Handelns ausführlich zu dokumentieren und zugänglich zu machen. [less ▲] Detailed reference viewed: 42 (3 UL)![]() Sunnen, Patrick ![]() ![]() ![]() in Stephanidis, Constantine; Antona, Margherita (Eds.) HCI International 2020 - Posters (2020, July) Constructive collaboration can be a difficult matter. For this reason, we are implementing and studying an interactive-tabletop-mediated activity that aims at inducing collaboration among participants ... [more ▼] Constructive collaboration can be a difficult matter. For this reason, we are implementing and studying an interactive-tabletop-mediated activity that aims at inducing collaboration among participants. The resulting activity ‘Orbitia’ is designed as a serious game. Participants are asked to act as a space- mining crew, which has to collect minerals with a rover and rely on a camera- drone for reconnaissance, while keeping the rover out of harm and managing limited resources. In this paper we provide an account of how we designed Orbitia’s pedagogical structuring by relying on the Johnsons’ cooperative learning approach whose fundamental concept is “positive interdependence”. More particularly, we show how we worked on resource, role and task inter- dependence to design three collaboration-inducing ‘flagship’ devices: the rover- steering-device (RSD), the item-locating-device (ILD) and the responsibility- activating-device (RAD). [less ▲] Detailed reference viewed: 104 (5 UL)![]() Arend, Béatrice ![]() ![]() ![]() in L.Gomez Chova, A. Lopez Martinez, I. Candel Torres: Proceedings, International Conference on Education and New Learning Technologies 2020 (2020, July) Detailed reference viewed: 157 (10 UL)![]() ![]() Arend, Béatrice ![]() in Rauh, Bernhard; Weber, Jean-Marie (Eds.) Lehrkräftebildung mit Fack ju Göhte : Junge Lehrerinnen und Lehrer zwischen Adoleszenz und Verantwortung (2020) Detailed reference viewed: 46 (3 UL)![]() Heuser, Svenja ![]() ![]() ![]() in Staphanidis, Constantine; Kurosu, Masaaki; Degen, Helmut (Eds.) et al HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence (2020) This paper is concerned with how the spatial distribution of written informings in a serious game activity at an interactive tabletop (ITT) induces participants to read aloud interactionally relevant ... [more ▼] This paper is concerned with how the spatial distribution of written informings in a serious game activity at an interactive tabletop (ITT) induces participants to read aloud interactionally relevant information to each other in the process of co-constructing a shared understanding. Engaging in an unfamiliar game activity, the participants are all equally dependent on written informings from the interface that serve as a game manual and provide crucial information for jointly achieving the game task(s). When it comes to making use of these written informings, we find the participants to read them aloud, making them accountable within the group. Our findings from multimodal video analysis of two reading-aloud cases suggest that the written informing’s directionality and distribution (here, either designed as ‘distributed’ or ‘shared’ among the interface) regulate the participants’ access to information. And that participants who cannot visually access the information they are interested in reading (aloud) co-organize fine-grained joint successive actions build on and actualized by read-aloud utterances. These joint actions allow them to align their orientation and share their understanding of game activity-relevant content. [less ▲] Detailed reference viewed: 129 (5 UL)![]() ; ; Arend, Béatrice ![]() Poster (2020) The design space of tangible and multi-touch tabletop interfaces is complex, and little is known about how the different characteristics of tangible and multi-touch interactive features affect collabora ... [more ▼] The design space of tangible and multi-touch tabletop interfaces is complex, and little is known about how the different characteristics of tangible and multi-touch interactive features affect collabora- tion strategies. With this work, we report on five different features designed for an interactive tabletop application to support collabo- rative problem-solving. We present the design details and describe preliminary results obtained from a user study with 15 participants. [less ▲] Detailed reference viewed: 91 (14 UL)![]() Arend, Béatrice ![]() ![]() ![]() Presentation (2019, October 17) En nous reportant sur des extraits de Le Sourire de Mona Lisa, nous interrogeons des discours en contexte d’enseignement-apprentissage. Dans une perspective croisée de deux approches différentes et ... [more ▼] En nous reportant sur des extraits de Le Sourire de Mona Lisa, nous interrogeons des discours en contexte d’enseignement-apprentissage. Dans une perspective croisée de deux approches différentes et complémentaires à la fois, nous portons un regard analytique sur les dialogues d’une enseignante et de ses étudiantes. L’analyse conversationnelle et la psychanalyse offrent des vues creusées et élargies sur la parole professionnelle et les interactions en classe. La présentation montre aussi le recours pertinent à des films de cinéma pour éclairer notre réflexion sur l’agir professionnel de l’enseignant. [less ▲] Detailed reference viewed: 129 (9 UL)![]() Arend, Béatrice ![]() ![]() Scientific Conference (2019, August) Detailed reference viewed: 71 (6 UL)![]() Arend, Béatrice ![]() Presentation (2019, June 08) Detailed reference viewed: 88 (4 UL)![]() Sunnen, Patrick ![]() ![]() ![]() in Proceedings of the 17th European Conference on Computer-Supported Cooperative Work: The International Venue on Practice-centred Computing and the Design of Cooperation Technologies - Exploratory Papers, Reports of the European Society for Socially Embedded Technologies (2019, June) Within the context of the research project ORBIT (Overcoming Breakdowns in Teams with Interactive Tabletops), we design and study a joint problem-solving activity at an interactive tabletop, that gives ... [more ▼] Within the context of the research project ORBIT (Overcoming Breakdowns in Teams with Interactive Tabletops), we design and study a joint problem-solving activity at an interactive tabletop, that gives participants the opportunity to develop their collaboration methods. To gain design insights for the development of a scenario soliciting participants to collaborate, we set up a multidisciplinary design workshop. During the latter, we explored and discussed three different collaborative scenarios, implemented as paper prototypes. In this paper, we report on first results gained from an exploratory analysis of the video data that was recorded in the context of this workshop. [less ▲] Detailed reference viewed: 159 (14 UL)![]() Arend, Béatrice ![]() ![]() Presentation (2019, May 31) Detailed reference viewed: 88 (6 UL)![]() Arend, Béatrice ![]() ![]() Presentation (2019, March 07) Conversation Analysis is concerned with how people achieve current actions mainly through talk. CA investigates how and why we understand (or misunderstand) each other. Talk-in-interaction is sequentially ... [more ▼] Conversation Analysis is concerned with how people achieve current actions mainly through talk. CA investigates how and why we understand (or misunderstand) each other. Talk-in-interaction is sequentially organised action! “There is order at all points” (Harvey Sacks). Thus, one primary issue of applied conversation analysis is to visualise this order as well as the ‘work done’ by the interlocutors during conversation. Turn-construction, pauses, overlaps are not anodyne but relevant accounts of meaning making and understanding. [less ▲] Detailed reference viewed: 135 (4 UL)![]() Arend, Béatrice ![]() in Proceedings of ICERI2018 (2018, November) Detailed reference viewed: 94 (7 UL)![]() Sunnen, Patrick ![]() ![]() in Multimodal Technologies and Interaction (2018), 2(4), 1-23 In recent years, tangible user interfaces (TUI) have gained in popularity in educational contexts, among others to implement problem-solving and discovery learning science activities. In the context of an ... [more ▼] In recent years, tangible user interfaces (TUI) have gained in popularity in educational contexts, among others to implement problem-solving and discovery learning science activities. In the context of an interdisciplinary and cross-institutional collaboration, we conducted a multimodal EMCA-based video user study involving a TUI-mediated bicycle mechanics simulation. This article focusses on the discovering work of a group of three students with regard to a particular tangible object (a red button), designed to support participants engagement with the underlying physics aspects and its consequences with regard to their engagement with the targeted mechanics aspects. [less ▲] Detailed reference viewed: 142 (7 UL)![]() Arend, Béatrice ![]() ![]() in Proceedings 10th International Conference on Education and New Learning Technologies (2018, July) Detailed reference viewed: 111 (2 UL)![]() Sunnen, Patrick ![]() ![]() in Kay, Judy; Luckin, Rose (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018 (2018, June) ORBIT implements and studies a joint problem-solving activity at an interactive tabletop providing participants with the opportunity to develop their collaboration methods by jointly overcoming breakdowns ... [more ▼] ORBIT implements and studies a joint problem-solving activity at an interactive tabletop providing participants with the opportunity to develop their collaboration methods by jointly overcoming breakdowns. The design and the research process relies on user-centered design methods and on an ethnomethodological conversation analytic framework. The project will generate scientific knowledge on participants’ collaboration methods and create a powerful collaborative learning tool. [less ▲] Detailed reference viewed: 199 (31 UL)![]() Arend, Béatrice ![]() ![]() ![]() Scientific Conference (2018, June) Detailed reference viewed: 119 (4 UL) |
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