References of "Steffgen, Georges 50003143"
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See detailRisk and protective factors of cyber bullying
Steffgen, Georges UL; Spears, Barbara

Presentation (2010, April)

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See detailExamining the role of empathy in helping and aggressive behavior
Pfetsch, Jan UL; Steffgen, Georges UL; Gollwitzer, Mario

in Zukauskiene (Ed.) Proceedings of the XIV European Conference on Developmental Psychology ECDP. Vilnius, Lithuania, August 18-22, 2009 (2010)

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See detailEffects of traditional bullying and empathy on cyberbullying
Steffgen, Georges UL; Pfetsch, Jan; König, Andreas UL et al

in Proceedings of the XIV European Conference on Developmental Psychology ECDP. (2010)

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See detailCyberbullying in the Benelux-Countries: First findings and ways to address the problem
Steffgen, Georges UL; Vandebosch, Heidi; Völlink, Trijntje et al

in Mora-Merchan, J.; Jäger, T. (Eds.) Cyberbullying: a cross-national comparison (2010)

Detailed reference viewed: 85 (3 UL)
See detailEvaluating school violence.
Debarbieux, Eric UL; Steffgen, Georges UL

in Ministère de l’Education Nationale (Ed.) Les états généraux de la sécurité à l’école. Thematic articles (2010)

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See detailAktuelle Befunde zur Gewalt und Gewaltprävention an Luxemburger Schulen
Steffgen, Georges UL

in Service National de la Jeunesse (Ed.) Jugend mit und ohne Gewalt. Wie gewalttätig ist unsere Jugend (2010)

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See detailCyberbullying as an act of revenge?
König, Andreas UL; Gollwitzer, Mario; Steffgen, Georges UL

in Australian Journal of Guidance & Counselling (2010), 20(2), 210-224

Despite significant overlaps between victim status in traditional forms of bullying and cyberbullying, and qualitative results about self-reported reasons for cyberbullying, the role of revenge and ... [more ▼]

Despite significant overlaps between victim status in traditional forms of bullying and cyberbullying, and qualitative results about self-reported reasons for cyberbullying, the role of revenge and retaliation as a motive to engage in acts of cyberbullying has not yet been examined systematically. As a first step, this study investigates whether and to what extent traditional victims, when they become cyberbullies, actually choose their former (traditional) perpetrators as targets of their own cyberbullying behavior. Furthermore, the impact of individual differences in relevant traits, such as vengefulness and justice sensitivity, on the choice of cybervictims is examined. Data from 473 students were collected via an online survey. Of these, 149 were identified as traditional victims/cyberbullies. Results show that traditionally bullied students indeed tend to choose their former perpetrators as cybervictims, and that individual differences play a role in the choice of their victims. Implications for further research, as well as for interventions and prevention programmes, are discussed. [less ▲]

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See detailValidation française de l’échelle de réactions et de buts liés à la colère (RBC)
Recchia, Sophie UL; Steffgen, Georges UL; Weber, Hannelore et al

in Encéphale (L') (2010), 36(3), 202-211

L’étude présente la validation française d’une échelle allemande (AERZ) [Diagnostica 49 (2003) 97–109, révisée Eur J Pers (2009)], évaluant la régulation de la colère. Cet instrument mesure sept réactions ... [more ▼]

L’étude présente la validation française d’une échelle allemande (AERZ) [Diagnostica 49 (2003) 97–109, révisée Eur J Pers (2009)], évaluant la régulation de la colère. Cet instrument mesure sept réactions et sept buts liés à la colère (RBC). L’apport principal de cette échelle est la mise en évidence des dimensions réactionnelles et intentionnelles lors de la régulation de la colère. Au-delà d’un panel de réactions fonctionnelles, voire dysfonctionnelles, la RBC revient sur les buts offensifs et défensifs associés à l’émotion de la colère. La version française adaptée a été administrée à un échantillon d’étudiants (n = 184). La structure factorielle de la version originale a en grande partie pu être retrouvée avec des consistances internes satisfaisantes pour les différentes dimensions. Globalement, les résultats obtenus attestent la validité, la fidélité et la sensibilité des construits mesurés par la RBC. Cette validation offre, en particulier dans le contexte français, un inventaire multidimensionnel permettant d’étudier les réactions et les buts liés à la colère, par exemple en testant l’efficacité d’interventions de régulation de la colère ou en tant que diagnostic. [less ▲]

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See detailViolence for the masses: The impact of violence in electronic mass media
Melzer, André UL; Happ, Christian UL; Steffgen, Georges UL

in Herzog-Evans, Martine (Ed.) Transnational criminology manual (2010)

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See detailClick or strike: Realistic versus standard game controls in violent video games and their effects on aggression
Melzer, André UL; Derks, I.; Heydekorn, J. et al

in In H. S. Yang et al. (Eds.), ICEC 2010, LNCS 6243. pp. 171-182. Berlin, Heidelberg: Springer (2010)

The motion detection technology used in innovative game controlling devices like the Nintendo Wii-Remote® provides experiences of realistic and immersive game play. In the present study (N=62) it was ... [more ▼]

The motion detection technology used in innovative game controlling devices like the Nintendo Wii-Remote® provides experiences of realistic and immersive game play. In the present study (N=62) it was tested whether this technology may also provoke stronger aggression-related effects than standard forms of interaction (i.e., keyboard and mouse). With the aid of a gesture recognition algorithm, a violent action role-playing game was developed to compare different modes of interaction within an otherwise identical game environment. In the Embodied Gestures condition participants performed realistic striking movements that caused the virtual character to attack and kill other in-game characters with a club or sword. In the Standard Interaction condition attacks resulted from simple mouse clicks. After the game session, participants showed a similar increase in negative feelings in both groups. When provided with ambiguous scenarios, however, participants in the Embodied Gestures condition tended to show more hostile cognitions (i.e., anger) than the Standard Interaction group. Results further corroborate the complexity of aggression-related effects in violent video games, especially with respect to situational factors like realistic game controls. [less ▲]

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See detailStudents in Anger - How do teachers' provocations influence anger regulation?
Germar, M.; Steffgen, Georges UL

Poster (2009, November)

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See detailWho chooses what in the game store? The relationship between game preferences and dimensions of aggression
Happ, Christian UL; Melzer, André UL; Rossi, M. et al

Scientific Conference (2009, November)

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See detailInterdisciplinary cooperation on media effects
Steffgen, Georges UL

Presentation (2009, October)

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