References of "Melzer, André 50002377"
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See detailBubble Caster – a mixed reality children application for interactive shadow play
Winkler, Thomas; Arend, Sonja; Hadley, Lia et al

in Proceedings of IDC 2005, Boulder, Colorado, USA (2005)

In this paper, we describe how the mixed reality application, Bubble Caster, technically works and how we involved children ages 7 to 8 in the design process. The children used their storytelling and ... [more ▼]

In this paper, we describe how the mixed reality application, Bubble Caster, technically works and how we involved children ages 7 to 8 in the design process. The children used their storytelling and programming skills to produce the interactive, mixed reality shadow play, The Magic Cauldron. The project enabled the children to acquire elementary programming skills in a playful learning environment. [less ▲]

Detailed reference viewed: 71 (1 UL)
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See detailThe interactive and multi-protagonist film: A hypermovie on DVD
Melzer, André UL; Hasse, Sebastian; Jeskulke, Oliver et al

in Rauterberg, M. (Ed.) ICEC2004, LNCS 3166, Eindhoven 1-3 September 2004 (2004)

The interactive and multi-protagonist (IMP) film is a novel concept that extends the hypermovie genre. The IMP film is based on the common structures of linear narrative storytelling and provides the ... [more ▼]

The interactive and multi-protagonist (IMP) film is a novel concept that extends the hypermovie genre. The IMP film is based on the common structures of linear narrative storytelling and provides the viewer with various decision points within the evolving story that support an active choice among different protagonists’ views. The viewer will thus be elevated to the role of a decision maker. They individually and actively determine the story flow. The IMP film substantially extends the currently offered interactivity of DVDs which is primarily limited to navigation. The production process of an IMP film will be illustrated by presenting Deine Wahrheit (Your Truth), a DVD-based movie. The results of an empirical study support the advantages of the IMP film compared to a traditional single-protagonist version of the film. The potential of the IMP film as a new genre in hypermovie will be discussed. [less ▲]

Detailed reference viewed: 82 (1 UL)
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See detailDer interaktive Perspektivenfilm als Hyperfilm auf Video-DVD
Jeskulke, Oliver; Hasse, Sebastian; Melzer, André UL et al

in In R. Keil–Slawik, H. Selke, & G. Szwillus (Hrsg.), Mensch und Computer 2004: Allgegenwärtige Interaktion (S. 169-178) (2004)

Der interaktive Perspektivenfilm (IPF), eine besondere Form des Hyperfilms, unterstützt unter Beibehaltung der bewährten linearen Erzählweise des Mediums Film zu verschiedenen Zeitpunkten des Verlaufs ... [more ▼]

Der interaktive Perspektivenfilm (IPF), eine besondere Form des Hyperfilms, unterstützt unter Beibehaltung der bewährten linearen Erzählweise des Mediums Film zu verschiedenen Zeitpunkten des Verlaufs einer Geschichte die aktive Auswahl aus konkurrierenden Erzählperspektiven. Der Zuschauer wird auf diese Weise zum Entscheidungsträger und Gestalter des Informationsflusses. Die bisher weitestgehend auf Navigation reduzierte Interaktivität des Mediums Video-DVD wird somit wesentlich erweitert. Anhand des Filmprojekts „Deine Wahrheit“ wird der Produktionsprozess eines IPF von der Konzeption der Charaktere über das Verfassen des Drehbuchs und der digitalen-technischen Produktion und Nachbearbeitung des Filmmaterials sowie dem abschließenden DVD-Authoring vorgestellt. Belege für den Mehrwert des IPF resultieren aus dem empirischen Vergleich mit einer herkömmlichen, perspektivisch-linearen Version des Films. Das Potenzial dieses neuen Genres wird diskutiert. [less ▲]

Detailed reference viewed: 73 (0 UL)
See detailPreparing a cup of tea and writing a letter: Do script-based actions influence the representation of a real environment?
Wagener, Monika; Mecklenbräuker, Silvia; Wippich, Werner et al

in Freksa, C.; Habel, C.; Wender, K.-F. (Eds.) Spatial Cognition II: An interdisciplinary approach to representing and processing spatial knowledge (2000)

Two experiments were conducted to examine the effects of having people carry out a sequence of actions in an environment on the spatial representation of the environment. The actions were linked by a ... [more ▼]

Two experiments were conducted to examine the effects of having people carry out a sequence of actions in an environment on the spatial representation of the environment. The actions were linked by a common theme (e.g., writing a letter). In Experiment 1, the spatial memory test consisted of an implicit and an explicit distance estimation task. Participants who carried out a sequence of script-based actions inside a room showed poor spatial knowledge for this particular room (as compared to a control room or control participants) in disregarding actual distances in their estimations. This deficit could be due to a loss of or to a poorer encoding of spatial information. The results of Experiment 2, however, suggest that the effects observed in Experiment 1 seem to depend on the spatial task used. With a positioning task at testing, we could not find any evidence that could be attributed to an action-based change of a spatial mental representation. In sum, the general hypothesis of action-based influences on mental spatial representations was not corroborated by convincing data. [less ▲]

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See detailPicture or word superiority effects in implicit memory: levels of processing, attention and retrieval constraints
Wippich, Werner; Melzer, André UL; Mecklenbräuker, Silvia

in Swiss Journal of Psychology = Schweizerische Zeitschrift für Psychologie = Revue suisse de psychologie (1998), 51(1), 33-46

Previous research with implicit memory tests has shown that the typical picture superiority effect with explicit memory instructions can he reversed on verbal perceptual tests (e.g., word-stem completion ... [more ▼]

Previous research with implicit memory tests has shown that the typical picture superiority effect with explicit memory instructions can he reversed on verbal perceptual tests (e.g., word-stem completion task). Two experiments explored whether the picture superiority effect can be restored with a verbal conceptual test of implicit memory (i.e., category instance generation task). In the first experiment, participants received either a perceptual test or a conceptual test of implicit memory. Furthermore, in the study phase level of processing was varied. With a superficial orienting task, a word superiority effect was found on the perceptual test and a picture superiority effect was observed on the conceptual test. Only with a semantic orienting task, priming was found for pictures on the perceptual test and for words on the conceptual test. In the second experiment, this pattern of findings was replicated with a superficial orienting task in the study phase. Once again priming for pictures on the perceptual test and priming for words on the conceptual test was found to be at chance level. Dividing attention in the study phase did not influence these results. [less ▲]

Detailed reference viewed: 88 (0 UL)