References of "Melzer, André 50002377"
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See detailAre cyber bullies less empathic? Adolescents' cyber bullying behavior and empathic responsiveness
Steffgen, Georges UL; Pfetsch, Jan UL; König, Andreas UL et al

in Cyberpsychology, Behavior, and Social Networking (2011), 14(11), 643-648

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See detailClick or strike: Realistic versus standard game controls in violent video games and their effects on aggression
Melzer, André UL; Derks, I.; Heydekorn, J. et al

in In H. S. Yang et al. (Eds.), ICEC 2010, LNCS 6243. pp. 171-182. Berlin, Heidelberg: Springer (2010)

The motion detection technology used in innovative game controlling devices like the Nintendo Wii-Remote® provides experiences of realistic and immersive game play. In the present study (N=62) it was ... [more ▼]

The motion detection technology used in innovative game controlling devices like the Nintendo Wii-Remote® provides experiences of realistic and immersive game play. In the present study (N=62) it was tested whether this technology may also provoke stronger aggression-related effects than standard forms of interaction (i.e., keyboard and mouse). With the aid of a gesture recognition algorithm, a violent action role-playing game was developed to compare different modes of interaction within an otherwise identical game environment. In the Embodied Gestures condition participants performed realistic striking movements that caused the virtual character to attack and kill other in-game characters with a club or sword. In the Standard Interaction condition attacks resulted from simple mouse clicks. After the game session, participants showed a similar increase in negative feelings in both groups. When provided with ambiguous scenarios, however, participants in the Embodied Gestures condition tended to show more hostile cognitions (i.e., anger) than the Standard Interaction group. Results further corroborate the complexity of aggression-related effects in violent video games, especially with respect to situational factors like realistic game controls. [less ▲]

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See detailAudioworld: A spatial audio tool for acoustic and cognitive learning
Melzer, André UL; Kindsmüller, M. C.; Herczeg, M.

in In R. Nordahl et al. (Eds.), HAID 2010, LNCS 6306, pp. 46–54. (2010)

The present paper introduces Audioworld, a novel game-like application for goal-oriented computer-supported learning (CSL). In Audioworld, participants localize sound emitting objects depending on their ... [more ▼]

The present paper introduces Audioworld, a novel game-like application for goal-oriented computer-supported learning (CSL). In Audioworld, participants localize sound emitting objects depending on their spatial position. Audioworld serves as a flexible low cost test bed for a broad range of human cognitive functions. This comprises the systematic training of spatial navigation and localization skills, but also of verbal skills and phonetic knowledge known to be essential in grammar literacy, for example. The general applicability of Audioworld was confirmed in a pilot study: users rated the overall application concept novel, entertaining, and rewarding. [less ▲]

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See detailZAP
Melzer, André UL

Report (2010)

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See detailEffects of traditional bullying and empathy on cyberbullying
Steffgen, Georges UL; Pfetsch, Jan; König, Andreas UL et al

in Proceedings of the XIV European Conference on Developmental Psychology ECDP. (2010)

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See detailViolence for the masses: The impact of violence in electronic mass media
Melzer, André UL; Happ, Christian UL; Steffgen, Georges UL

in Herzog-Evans, Martine (Ed.) Transnational criminology manual (2010)

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See detailWho chooses what in the game store? The relationship between game preferences and dimensions of aggression
Happ, Christian UL; Melzer, André UL; Rossi, M. et al

Scientific Conference (2009, November)

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See detailThe role of empathy for adolescents' cyberbullying behaviour
Steffgen, Georges UL; König, Andreas UL; Pfetsch, Jan UL et al

in Kwartalnik Pedagogiczny = Pedagogical Quarterly (2009), 214(4), 183-198

The negative relationship between empathy and aggressive behaviour has been demonstrated in meta-analyses (e.g., Jolliffe & Farrington 2004). On the basis of these findings it was hypothesized that a lack ... [more ▼]

The negative relationship between empathy and aggressive behaviour has been demonstrated in meta-analyses (e.g., Jolliffe & Farrington 2004). On the basis of these findings it was hypothesized that a lack of empathic responsiveness may also be a characteristic of cyber bullies. In the present study 2,070 students of Luxembourg secondary schools completed an online survey that included a German version of the Cyberbullying questionnaire (Smith et al. 2008) and a newly developed empathy scale. ANOVAs indicated significant differences between cyber bullies and non-cyber bullies. Most importantly, it was observed that cyber bullies demonstrated less empathic responsiveness than non-bullies. The findings confirm and substantially extend the research on the relationship between empathy and aggressive behaviour. From an educational point of view the findings suggest that training of empathy skills might be an important tool in decreasing cyberbullying. [less ▲]

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See detailIterative design of mobile learning systems for school projects
Melzer, André UL; Hadley, L.; Glasemann, M. et al

in Technology, Instruction, Cognition & Learning (2009), 6(4), 235-251

Different approaches have been proposed on the design and development of digital and interactive technology in mobile learning contexts. In line with recent findings in literature, we suggest that mobile ... [more ▼]

Different approaches have been proposed on the design and development of digital and interactive technology in mobile learning contexts. In line with recent findings in literature, we suggest that mobile learning systems benefit from a criteria-based iterative design and development process that incorporates evaluation results of mobile learning scenarios based on school curricula. Underlying these scenarios is a holistic, socio-technical system view, which makes allowance for the complex dynamics between teachers, students, researchers, the multiplicity of contextual factors, and the specifications and requirements of the digital devices and applications, as well as their interrelations. Five school project scenarios are described, as well as the evaluation process involved that served as an integral part in creating a dynamic optimization process for the design and development of digital and interactive systems that follow efficiency criteria for mobile learning (i.e., construction, contextualization, communication, and control). In addition, we argue that mobile systems should also allow for users’ or students’ participatory activities in the preparation phase to bridge the gap between indoor and outdoor learning. [less ▲]

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See detailOnline communities and online community building
Kindsmüller, Martin Christof; Melzer, André UL; Mentler, Tilo

in Khosrow-Pour, M. (Ed.) Encyclopedia of Information Science and Technologie (2008)

"This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology" - Provided by publisher.

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See detailWhen items become victims: Brand memory in violent and nonviolent games
Melzer, André UL; Bushman, B. J.; Hofmann, U. G.

Scientific journal (2008)

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See detailFarbe erinnern. Farbinformationen in impliziten und expliziten Gedächtnistests
Melzer, André UL

Book published by VDM Verlag (2007)

Detailed reference viewed: 69 (3 UL)