References of "Melzer, André 50002377"
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See detailSpielen mit Gewalt - Gewalt in digitalen Spielen
Melzer, André UL

in Gudehus, C.; Christ, M. (Eds.) Gewalt. Ein interdisziplinäres Handbuch (2013)

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See detailThe Allure of the Forbidden: Breaking Taboos, Frustration, and Attraction to Violent Video Games
Whitaker, Jodi L.; Melzer, André UL; Steffgen, Georges UL et al

in Psychological Science : A Journal of the American Psychological Society (2013), 24(4), 507-513

Although people typically avoid engaging in antisocial or taboo behaviors, such as cheating and stealing, they may succumb in order to maximize their personal benefit. Moreover, they may be frustrated ... [more ▼]

Although people typically avoid engaging in antisocial or taboo behaviors, such as cheating and stealing, they may succumb in order to maximize their personal benefit. Moreover, they may be frustrated when the chance to commit a taboo behavior is withdrawn. The present study tested whether the desire to commit a taboo behavior, and the frustration from being denied such an opportunity, increases attraction to violent video games. Playing violent games allegedly offers an outlet for aggression prompted by frustration. In two experiments, some participants had no chance to commit a taboo behavior (cheating in Experiment 1, stealing in Experiment 2), others had a chance to commit a taboo behavior, and others had a withdrawn chance to commit a taboo behavior. Those in the latter group were most attracted to violent video games. Withdrawing the chance for participants to commit a taboo behavior increased their frustration, which in turn increased their attraction to violent video games. [less ▲]

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See detailI love violent media, but it may harm others: Personality factors and attitudes towards violent media
Happ, Christian UL; Melzer, André UL; Dax, Ann-Kathrin et al

Scientific Conference (2012, July)

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See detailIT Security. An empirical study on the willingness of people to communicate personal data
Happ, Christian UL; Melzer, André UL; Volkert, Lucien R. et al

Report (2012)

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See detailXXth ISRA World Meeting 2012 at the University of Luxembourg. Abstract Book
Scientific Program Committee and Organization Committee; Melzer, André UL

Book published by Université du Luxembourg (2012)

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See detailMacbeth and the joystick: Evidence for moral cleansing after playing a violent video game
Gollwitzer, Mario; Melzer, André UL

in Journal of Experimental Social Psychology (2012), 48

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See detailBringing empathy into play: On the effects of empathy in violent and nonviolent video games
Happ, Christian UL; Melzer, André UL; Steffgen, Georges UL

in Anacleto, J.L.; Fels, S.; Graham, N. (Eds.) et al Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, 6972 (2011)

While violent media has adverse effects on cognition, emotion and behavior, prosocial content promotes these variables in a prosocial way. Greater individual levels of empathy as well as increasing the ... [more ▼]

While violent media has adverse effects on cognition, emotion and behavior, prosocial content promotes these variables in a prosocial way. Greater individual levels of empathy as well as increasing the level of empathy in media content typically foster prosocial behavior and reduce aggression. Two experiments replicated game content findings, and also showed that inducing empathy prior to a video game had a positive influence on behavior. However, under certain circumstances, inducing empathy before playing a violent video game may even have negative effects on behavior. As empathy is a common tool in prevention programs, the implications of these findings are discussed. [less ▲]

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See detailZAP
Melzer, André UL; Donoso, Véronica

Report (2011)

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See detailAre cyber bullies less empathic? Adolescents' cyber bullying behavior and empathic responsiveness
Steffgen, Georges UL; Pfetsch, Jan UL; König, Andreas UL et al

in Cyberpsychology, Behavior, and Social Networking (2011), 14(11), 643-648

Detailed reference viewed: 185 (5 UL)