References of "Caire, Patrice 50001150"
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See detailConviviality by Design
Caire, Patrice UL; Bikakis, Antonis; Efthymiou, Vasileios UL

in Social computing, Social cognition, social networks Acquisition, representation and reasoning with contextualized knowledge (ARCOE 2012) (2012)

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See detailDependence Networks for Agreement Technologies
Boella, Guido; Caire, Patrice UL; van der Torre, Leon UL et al

in AT2012, Agreement Technologies, Proceedings of the First International Conference on Agreement Technologies (2012)

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See detailPrivacy challenges in ambient intelligent systems: A critical discussion.
Efthymiou, Vasileios UL; Caire, Patrice UL

in Atelier protection de la vie privée (2012)

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See detailTowards a More Semantically Transparent i* Visual Syntax
Genon, Nicolas; Caire, Patrice UL; Toussaint, Hubert et al

in Requirements Engineering: Foundation for Software Quality - Essen, Germany, March 19-22, 2012 (2012)

i* is one of the most popular modelling languages in Requirements Engineering. i* models are meant to support communication between technical and non-technical stakeholders about the goals of the future ... [more ▼]

i* is one of the most popular modelling languages in Requirements Engineering. i* models are meant to support communication between technical and non-technical stakeholders about the goals of the future system. Recent research has established that the effectiveness of model mediated communication heavily depends on the visual syntax of the modelling language. A number of flaws in the visual syntax of i* have been uncovered and possible improvements have been suggested. Producing effective visual notations is a complex task that requires taking into account various interacting quality criteria. In this paper, we focus on one of those criteria: Semantic Transparency, that is, the ability of notation symbols to suggest their meaning. Complementarily to previous research, we take an empirical approach. We give a preview of a series of experiments designed to identify a new symbol set for i* and to evaluate its semantic transparency. The reported work is an important milestone on the path towards cognitively effective requirements modelling notations. Although it does not solve all the problems in the i* notation, it illustrates the usefulness of an empirical approach to visual syntax definition. This approach can later be transposed to other quality criteria and other notations. [less ▲]

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See detailModeling and Evaluating Cooperation in Multi-Context Systems using Conviviality
Efthymiou, Vasileios UL; Caire, Patrice UL; Bikakis, Antonis

in Proceedings of BNAIC 2012 The 24th Benelux Conference on Artificial Intelligence (2012)

Multi-Context Systems is a rule-based representation model for distributed, heterogeneous knowledge agents, which cooperate by sharing parts of their local knowledge through a set of bridge rules also ... [more ▼]

Multi-Context Systems is a rule-based representation model for distributed, heterogeneous knowledge agents, which cooperate by sharing parts of their local knowledge through a set of bridge rules also known as mappings. The concept of conviviality was recently proposed for modeling and measuring cooperation among agents in multiagent systems. In this paper, we describe how conviviality can be used to model and evaluate cooperation in Multi-Context Systems. As a potential application, we also propose a conviviality based method for inconsistency resolution based on the idea that the optimal solution is the one that minimally decreases the conviviality of the system. [less ▲]

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See detailTowards Temporal Conviviality Measures
Caire, Patrice UL; Alcalde, Baptiste UL; van der Torre, Leon UL et al

in Benelux Conference on Artificial Intelligence (2011)

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See detailConviviality Measures
Caire, Patrice UL; Alcalde, Baptiste UL; van der Torre, Leon UL et al

in Proc. of 10th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2011) (2011)

Conviviality has been introduced as a social science concept for multiagent systems to highlight soft qualitative requirements like user friendliness of systems. In this paper we introduce formal ... [more ▼]

Conviviality has been introduced as a social science concept for multiagent systems to highlight soft qualitative requirements like user friendliness of systems. In this paper we introduce formal conviviality measures for dependence networks using a coalitional game theoretic framework, which we contrast with more traditional efficiency and stability measures. Roughly, more opportunities to work with other people increases the conviviality, whereas larger coalitions may decrease the efficiency or stability of these involved coalitions. We first introduce assumptions and requirements, then we introduce a classification, and finally we introduce the conviviality measures. We use a running example from robotics to illustrate the measures. [less ▲]

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See detailEnhancing Cooperation in Distributed Information Systems using Conviviality and Multi-Context Systems
Caire, Patrice UL; Bikakis, Antonis

in Multi-disciplinary Trends in Artificial Intelligence - 5th International Workshop, MIWAI 2011, (2011)

Modern information systems are characterized by the distribution of information and services among several autonomous heterogeneous entities. A major requirement for the success of such systems is that ... [more ▼]

Modern information systems are characterized by the distribution of information and services among several autonomous heterogeneous entities. A major requirement for the success of such systems is that participating entities cooperate by sharing parts of their local knowledge. This paper presents a novel approach for modeling and enhancing cooperation in distributed information systems, which combines two formal models from the field of Knowledge Representation and Reasoning: a conviviality model and Multi-Context Systems. Our aim is two-fold. First, we develop a combined model for context-based representation and cooperation. Second, we provide the means for measuring cooperation leading to the design and evaluation of more convivial systems. [less ▲]

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See detailNew tools for conviviality. Masks, norms, ontology, requirements and measures. Bridging the conviviality gap between policy and informatics
Caire, Patrice UL

Doctoral thesis (2010)

The notion of conviviality has an intuitive meaning for human society, which is to feel welcome in a community and at ease with its members. We believe it also has particular significance for the design ... [more ▼]

The notion of conviviality has an intuitive meaning for human society, which is to feel welcome in a community and at ease with its members. We believe it also has particular significance for the design of artificial social systems. Traditionally conviviality has been shown to be useful in human interactions, thus the abundance of artificial social systems is likely to benefit from its application. In this thesis, we explore the possibility of developing the concept of conviviality in artificial social systems in depth. We provide a number of tools to help designers of artificial social systems to include conviviality at the onset of their design. First, we identify what we believe to constitute a promising field of research. Second, we abstract the notion of conviviality. Starting from the philosophical notion proposed by Illich, “individual freedom realized in personal interdependence”. Using Taylor’s intuition about a conviviality mask, we advance a formalization in terms of interdependence of agents and their goals, and the social norms that determine that interdependence. Third, we operationalize conviviality for the development of artificial social systems. We establish correspondence between software engineering and social science domains. We formalize the interdependence between members of a group with dependence networks, and use the stakeholder-agent concept to pro- vide individual agents’ points of view. Fourth, we propose a way to elicit conviviality requirements during the early phase of the development of artificial social systems, using the Tropos agent methodology. Finally, we provide a glimpse of the type of conviviality properties that can be measured in artificial social systems, and thus define the convivial quality of the system. Throughout this thesis we illustrate our arguments with two running examples, one from Second Life, the other from the city of Luxembourg. [less ▲]

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See detailConvivial ambient technologies: Requirements, ontology, and design
Caire, Patrice UL; van der Torre, Leon UL

in The Computer Journal (2010), 53(8), 12291256

In this paper we discuss the use of the social concept ‘conviviality’ for computer science in general, and for the development of ambient technologies in particular. First, we give a survey of the use of ... [more ▼]

In this paper we discuss the use of the social concept ‘conviviality’ for computer science in general, and for the development of ambient technologies in particular. First, we give a survey of the use of the concept ‘conviviality’ in the social sciences. Conviviality is usually considered a positive concept related to sociability. However, further analysis reveals a negative side related to lack of diversity, privacy and ethical issues. Second, we argue that conviviality requirements for ambient intelligence are challenging, because ambient technologies give rise to a new virtual and social reality, and conviviality issues play a central role in applications that are concerned with the interaction of material, virtual and social realities. Conviviality highlights an important challenge that we illustrate with examples that emphasize ethical issues, such as privacy threats, surveillance of users and identity theft. Intelligent interfaces, for example, allow instant interactions and thereby create strong needs for coordination and regulation mechanisms that have to be addressed to ensure the safeguard of individuals against abuses, such as privacy intrusions and identity manipulations. Third, we propose a conviviality ontology by operationalizing the fuzzy concept of ‘conviviality,’ such that it can be used in computer science in the same way as other social concepts such as ‘service,’ ‘contract’ or ‘trust’ are used in this area. Conviviality is defined using dependence networks, and tools for conviviality are based on, what we call, conviviality masks. Fourth, we illustrate how convivial ambient intelligence applications can be designed using our operationalized concept of conviviality. We illustrate our arguments and contributions with a running example on the use of ambient technologies in digital cities, as a prototypical example where material reality such as ambient technologies interacts with virtual and social realities. [less ▲]

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See detailHow to import the concept of conviviality to web communities
Caire, Patrice UL

in International Journal of Web-Based Communities (2009), 3

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See detailTemporal Dependence Networks for the Design of Convivial Multiagent Systems
Caire, Patrice UL; van der Torre, Leon UL

in Proceedings of the Eighth International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS (2009)

We show how to use TROPOS as a design methodology for convivial multi-agent systems. We introduce temporal dependence networks to measure the evolution of conviviality over time, and we compare them to ... [more ▼]

We show how to use TROPOS as a design methodology for convivial multi-agent systems. We introduce temporal dependence networks to measure the evolution of conviviality over time, and we compare them to dynamic dependence networks introduced for conviviality masks and internal dynamics. [less ▲]

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See detailNorm Negotiation in Online Multi-Player Games
Boella, Guido UL; Caire, Patrice UL; van der Torre, Leon UL

in Knowledge & Information Systems (2009), 18(2), 137156

In this paper, we introduce an agent communication protocol and speech acts for norm negotiation. The protocol creates individual or contractual obligations to fulfill goals of the agents based on the so ... [more ▼]

In this paper, we introduce an agent communication protocol and speech acts for norm negotiation. The protocol creates individual or contractual obligations to fulfill goals of the agents based on the so-called social delegation cycle. First, agents communicate their individual goals and powers. Second, they propose social goals which can be accepted or rejected by other agents. Third, they propose obligations and sanctions to achieve the social goal, which can again be accepted or rejected. Finally, the agents accept the new norm by indicating which of their communicated individual goals the norm achieves. The semantics of the speech acts is based on a commitment to public mental attitudes. The norm negotiation model is illustrated by an example of norm negotiation in multi-player online gaming. [less ▲]

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See detailDesigning Convivial Digital Cities: A Social Intelligence Design Approach
Caire, Patrice UL

in AI & Society (2009), 24(1), 97114

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See detailA Conviviality Measure for Early Requirement Phase of Multiagent System Design
Caire, Patrice UL; van der Torre, Leon UL

in Normative Multiagent Systems (2009)

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See detailThe Design of Convivial Multiagent Systems
Caire, Patrice UL; van der Torre, Leon UL

in Social Networks and Multiagent Systems symposium; Artificial Intelligence and Simulation of Behaviour, AISB, April 6-9, 2009 at the Heriot-Watt University, Edinburgh (Scotland). (2009)

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See detailDesigning convivial digital cities
Caire, Patrice UL

in AI & Society (2008)

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See detailConviviality masks in multiagent systems
Caire, Patrice UL; Villata, Serena; Boella, Guido et al

in Conviviality Masks in Multiagent Systems (2008)

In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent system technology by ... [more ▼]

In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent system technology by relating it to agent power and social dependence networks. Second, we de- fine conviviality masks as transformations of social dependencies by hiding power relations and social structures to facilitate social interactions. Third, we introduce dynamic dependence networks to model the creation of conviviality using conviviality masks. We illustrate the use of conviviality masks with a multiagent telecon- ferencing application for virtual worlds. [less ▲]

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See detailA critical discussion on the use of the notion of conviviality for digital cities
Caire, Patrice UL

in Proceedings of Web Communities 2007, Salamanca, Spain, February 2007, pp. 193–200 (2007, February 10)

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See detailA Normative Multi-Agent Systems Approach to the Use of Conviviality for Digital Cities
Caire, Patrice UL

in Coordination, Organizations, Institutions, and Norms in Agent Systems III (2007)

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