References of "Billieux, Joël 50025974"
     in
Bookmark and Share    
Full Text
Peer Reviewed
See detailEmotion-related impulsivity moderates the cognitive interference effect of smartphone availability on working memory.
Canale, Natale; Vieno, Alessio; Doro, Mattia et al

in Scientific reports (2019), 9(1), 18519

Although recent studies suggest that the mere presence of a smartphone might negatively impact on working memory capacity, fluid intelligence, and attentional processes, less is known about the individual ... [more ▼]

Although recent studies suggest that the mere presence of a smartphone might negatively impact on working memory capacity, fluid intelligence, and attentional processes, less is known about the individual differences that are liable to moderate this cognitive interference effect. This study tested whether individual differences in emotion-related impulsivity traits (positive urgency and negative urgency) moderate the effect of smartphone availability on cognitive performance. We designed an experiment in which 132 college students (age 18-25 years) completed a laboratory task that assessed visual working memory capacity in three different conditions: two conditions differing in terms of smartphone availability (smartphone turned off and visible, smartphone in silent mode and visible) and a condition in which the smartphone was not available and was replaced by a calculator (control condition). Participants also completed self-reports that assessed their thoughts after the task performance, positive/negative urgency, and problematic smartphone use. The results showed that participants with higher positive urgency presented increased cognitive interference (reflected by poorer task performance) in the "silent-mode smartphone" condition compared with participants in the "turned-off smartphone" condition. The present study provides new insights into the psychological factors that explain how smartphone availability is liable to interfere with high-level cognitive processes. [less ▲]

Detailed reference viewed: 112 (1 UL)
Full Text
Peer Reviewed
See detailAddictions (Section: Nouveautés en Médecine 2018)
Daeppen, Jean-Bernard; Billieux, Joël UL; Achab, Sophia et al

in Revue medicale suisse (2019), 15(N° 632-633), 14-16

New drugs available in a click, plethora of games, new regulations on cannabis, addiction medicine has a lot to do ! In 2018, Switzerland recognized a training certificate in addiction medicine ... [more ▼]

New drugs available in a click, plethora of games, new regulations on cannabis, addiction medicine has a lot to do ! In 2018, Switzerland recognized a training certificate in addiction medicine, pathological gambling entered into ICD-11 and vaping, first considered with suspicion, found a place in the pharmacopoeia of the fight against tobacco. That's not all, on the alcohol front, we realized that even a small glass can hurt and the medicine of addictions evolved towards models of recovery that aim to improve quality of life with chronic diseases. Finally, the American opioid prescription epidemic is worrying in Switzerland, even if the situation and the context are very different. [less ▲]

Detailed reference viewed: 100 (4 UL)
Full Text
Peer Reviewed
See detailA transdiagnostic dimensional approach towards a neuropsychological assessment for addiction: an international Delphi consensus study.
Yucel, Murat; Oldenhof, Erin; Ahmed, Serge et al

in Addiction (2019), 114(6), 1095-1109

BACKGROUND: The U.S. National Institutes of Mental Health Research Domain Criteria (RDoC) seek to stimulate research into biologically validated neuropsychological dimensions across mental illness ... [more ▼]

BACKGROUND: The U.S. National Institutes of Mental Health Research Domain Criteria (RDoC) seek to stimulate research into biologically validated neuropsychological dimensions across mental illness symptoms and diagnoses. The RDoC framework comprises 39 functional constructs designed to be revised and refined, with the overall goal to improve diagnostic validity and treatments. This study aimed to reach a consensus among experts in the addiction field on the 'primary' RDoC constructs most relevant to substance and behavioural addictions. METHODS: Forty-four addiction experts were recruited from Australia, Asia, Europe and the Americas. The Delphi technique was used to determine a consensus as to the degree of importance of each construct in understanding the essential dimensions underpinning addictive behaviours. Expert opinions were canvassed online over three rounds (97% completion rate), with each consecutive round offering feedback for experts to review their opinions. RESULTS: Seven constructs were endorsed by >/=80% of experts as 'primary' to the understanding of addictive behaviour: five from the Positive Valence System (Reward Valuation, Expectancy, Action Selection, Reward Learning, Habit); one from the Cognitive Control System (Response Selection/Inhibition); and one expert-initiated construct (Compulsivity). These constructs were rated to be differentially related to stages of the addiction cycle, with some more closely linked to addiction onset, and others more to chronicity. Experts agreed that these neuropsychological dimensions apply across a range of addictions. CONCLUSIONS: The study offers a novel and neuropsychologically informed theoretical framework, as well as a cogent step forward to test transdiagnostic concepts in addiction research, with direct implications for assessment, diagnosis, staging of disorder, and treatment. [less ▲]

Detailed reference viewed: 88 (3 UL)
Full Text
Peer Reviewed
See detailExamining neural reactivity to gambling cues in the age of online betting
Brevers, Damien UL; Sescousse, Guillaume; Maurage, Pierre et al

in Current Behavioral Neuroscience Reports (2019), 6(3), 59-71

Purpose of Review The goal of this review is to provide new insights as to how and why functional magnetic resonance imaging (fMRI) research on gambling cue reactivity can contribute to significant ... [more ▼]

Purpose of Review The goal of this review is to provide new insights as to how and why functional magnetic resonance imaging (fMRI) research on gambling cue reactivity can contribute to significant progress toward the understanding of gambling disorder. After having offered a detailed description of experimental paradigms and a comprehensive summary of findings related to gambling cue reactivity, the present review suggests methodological avenues for future research.Recent Findings The fMRI literature on problem gambling has identified the main neural pathways associated with reactivity to gambling cues. Yet, the current knowledge on the key factors underlying cue reactivity in gambling is still very incomplete. Here, we suggest that the recent expansion of online sports betting calls for a new line of research offering a fine-grained and up-to-date approach of neural cue reactivity in gambling disorder.Summary Experimental designs that investigate individual-specific and study-specific factors related to sports betting have the potential to foster progress toward efficient treatment and prevention of gambling disorder. [less ▲]

Detailed reference viewed: 129 (3 UL)
Full Text
Peer Reviewed
See detailLogic, evidence and consensus: Towards a more constructive debate on gaming disorder.
King, Daniel L.; Delfabbro, Paul H.; Potenza, Marc N. et al

in The Australian and New Zealand journal of psychiatry (2019), 53(11), 1047-1049

Detailed reference viewed: 136 (1 UL)
Full Text
Peer Reviewed
See detailTrait emotional intelligence and problematic online behaviors among adolescents: The mediating role of mindfulness, rumination, and depression
Kircaburun, Kagan; Griffiths, Mark D.; Billieux, Joël UL

in Personality and Individual Differences (2019), 139

Preliminary studies have shown that trait emotional intelligence (trait EI) can be a risk factor for higher problematic use of specific online activities. However, the possible mediating role of ... [more ▼]

Preliminary studies have shown that trait emotional intelligence (trait EI) can be a risk factor for higher problematic use of specific online activities. However, the possible mediating role of mindfulness and rumination on the relationship of trait EI with problematic social media use (PSMU) and problematic online gaming (POG) is unclear. Among a sample of 470 adolescents, the present study examined the direct and indirect associations of trait EI with PSMU and POG and the potential mediational role of mindfulness, rumination, and depression while controlling for gender and age. Multiple mediation analyses indicated that trait EI was indirectly associated with PSMU via mindfulness, rumination, and depression, and with POG via mindfulness and rumination. Furthermore, rumination affected PSMU positively. The study provides empirical evidence of the theoretical assumption that different types of specific problematic online behaviors are related to both shared and specific risk factors. [less ▲]

Detailed reference viewed: 211 (1 UL)
Full Text
Peer Reviewed
See detailReconsidering the roots, structure, and implications of gambling motives: An integrative approach.
Barrada, Juan R.; Navas, Juan F.; Ruiz de Lara, Cristian M. et al

in PloS one (2019), 14(2), 0212695

RATIONALE AND METHOD: Accurately identifying motives to gamble is crucial in the functional analysis of gambling behavior. In this study, a data-driven approach was followed to clarify the factor ... [more ▼]

RATIONALE AND METHOD: Accurately identifying motives to gamble is crucial in the functional analysis of gambling behavior. In this study, a data-driven approach was followed to clarify the factor structure underlying a pool of motives for gambling, selected from the Gambling Motives Questionnaire-Financial (GMQ-F), and the Reasons for Gambling Questionnaire (RGQ), in a sample of regular problem and non-problem gamblers. Additionally, the role of gambling motives in the relationship between root behavioral activation/inhibition systems (BIS/BAS) and gambling severity, frequency, and preferences was explored using structural equation modelling (SEM). RESULTS AND CONCLUSIONS: The present study identified Social, Financial, and Fun/thrill-related gambling motives factors, but also a fourth factor in which some positive and negative reinforcement-based motives were grouped into a single and broader Affect regulation factor. This Affect regulation factor shared variance both with BIS and BAS-related measures, and was the only direct predictor of disordered gambling symptoms. The Fun/thrill factor was directly related to frequency of participation in high-arousal, skill-based games, and all factors were related to participation in lower-arousal, chance games (with Social motives negatively predicting both participation in the latter and total severity). In the SEM model, measures of BIS/BAS sensitivity were connected to gambling behavior only through gambling motives. Based on measures of items' specificity, a shortened Spanish scale (the brief Gambling Motives Inventory, bGMI) is proposed to assess gambling motives in accordance with the observed 4-factor structure. [less ▲]

Detailed reference viewed: 143 (3 UL)
Full Text
Peer Reviewed
See detailNew synthetic opioids: Part of a new addiction landscape.
Karila, Laurent; Marillier, Maude; Chaumette, Boris et al

in Neuroscience and biobehavioral reviews (2019), 106

Synthetic opioids (SO) are a major risk for public health across the world. These drugs can be divided into 2 categories, pharmaceutical and non-pharmaceutical fentanyls. A new generation of SO has ... [more ▼]

Synthetic opioids (SO) are a major risk for public health across the world. These drugs can be divided into 2 categories, pharmaceutical and non-pharmaceutical fentanyls. A new generation of SO has emerged on the drug market since 2010. North America is currently facing an opioid epidemic of morbi-mortality, caused by over-prescription of opioids, illegally diverted prescribed medicines, the increasing use of heroin, is and the emergence of SO. Furthermore, this opioid crisis is also seen in Europe. SO are new psychoactive substances characterized by different feature such as easy availability on the Internet, low price, purity, legality, and lack of detection in laboratory tests. They have not been approved or are not recommended for human use. Opioid misuse is associated with somatic and psychiatric complications. For many substances, limited pharmacological information is available, increasing the risk of harmful adverse events. Health actors and the general population need to be clearly informed of the potential risks and consequences of the diffusion and use of SO. [less ▲]

Detailed reference viewed: 147 (0 UL)
Full Text
Peer Reviewed
See detailOvercoming the unitary exploration of binge-watching: A cluster analytical approach.
Flayelle, Maèva UL; Maurage, Pierre; Karila, Laurent et al

in Journal of behavioral addictions (2019), 8(3), 586-602

BACKGROUND AND AIMS: Binge-watching (i.e., watching multiple episodes of a TV series in one session) has recently become standard practice among TV series viewers; this expansion generates concerns ... [more ▼]

BACKGROUND AND AIMS: Binge-watching (i.e., watching multiple episodes of a TV series in one session) has recently become standard practice among TV series viewers; this expansion generates concerns regarding the potential negative outcomes associated with this habit. However, the investigation of its psychological correlates remains fragmentary, with few initial studies a priori conceptualizing this behavior as a new addictive disorder. This study explored these psychological correlates using cluster analysis of binge-watching behavior based on three key psychological factors: motivations, impulsivity, and emotional reactivity. METHODS: An online survey was completed by 4,039 TV series viewers. Data were analyzed using hierarchical and non-hierarchical cluster analyses, the validity of the clusters being finally determined through mutual comparisons with a selection of external correlates. RESULTS: Four clusters were identified: recreational TV series viewers (presenting low involvement in binge-watching), regulated binge-watchers (moderately involved), avid binge-watchers (presenting elevated but non-problematic involvement), and unregulated binge-watchers (presenting potentially problematic involvement associated with negative outcomes). DISCUSSION AND CONCLUSIONS: This study underlines the heterogeneous and multidetermined nature of binge-watching. Our findings suggest that high engagement in binge-watching is distinct from problematic binge-watching, thus reinforcing the notion that conceptualizing binge-watching as an addictive disorder is of low relevance and might actually lead to the overpathologization of this highly popular leisure activity. [less ▲]

Detailed reference viewed: 117 (1 UL)
Full Text
Peer Reviewed
See detailHigh involvement versus pathological involvement in video games: A crucial distinction for ensuring the validity and utility of gaming disorder
Billieux, Joël UL; Flayelle, Maèva UL; Rumpf, Hans-Jürgen et al

in Current Addiction Reports (2019), 6(3), 323-330

Purpose of review. The year 2018 was marked by the official recognition of Gaming Disorder (GD) as a mental condition with its inclusion in the proposed eleventh edition of the International ... [more ▼]

Purpose of review. The year 2018 was marked by the official recognition of Gaming Disorder (GD) as a mental condition with its inclusion in the proposed eleventh edition of the International Classification of Diseases (ICD-11). Recently, a group of scholars has repeatedly criticized the notion of GD proposed by the World Health Organization (WHO), arguing that its inclusion in ICD-11 will pathologize highly involved but healthy gamers. It is therefore of crucial importance to clarify the characteristics of high involvement versus pathological involvement in video games, the boundaries between these constructs, and the implementation of screening and diagnostic GD tools that distinguish the two. Recent findings. Increasing evidence supports the view that intense video game playing may involve patterns of gaming that are characterized by high involvement but that are non-pathological. Furthermore, some criteria for addictive and related disorders may reflect peripheral features that are not necessarily indicative of pathology, whereas others may reflect core features that are more likely to adequately identify pathological behavior and so have diagnostic validity. Finally, it is key to assess functional impairment associated with gaming, so that a GD diagnosis has clinical utility. Summary. Available evidence supports the crucial need to distinguish between high and pathological involvement in videogames, in order to avoid over-diagnosis and pathologization of normal behavior. The definition of GD adopted in ICD-11 has clinical utility and diagnostic validity since it explicitly mentions the functional impairment caused by problem gaming and its diagnostic guidelines refer to core addiction features, reflecting pathological involvement. [less ▲]

Detailed reference viewed: 367 (6 UL)
Full Text
Peer Reviewed
See detailEscaping reality through videogames is linked to an implicit preference for virtual over real-life stimuli
Deleuze, Jory; Maurage, Pierre; Schimmenti, Adriano et al

in Journal of Affective Disorders (2019), 245

From the theory of compensatory Internet use, escapism through videogames may constitute a coping strategy that is sometimes helpful but, in some cases, maladaptive. Yet, evidence supporting this view has ... [more ▼]

From the theory of compensatory Internet use, escapism through videogames may constitute a coping strategy that is sometimes helpful but, in some cases, maladaptive. Yet, evidence supporting this view has, to date, been gathered only through the use of explicit self-reported questionnaires, which are known to be biased. Accordingly, the aim of the current study was to test whether the escapism motive is related to a preference for the virtual environment. Method. A laboratory task that allowed the measurement of implicit attitudes, namely, the Affect Misattribution Procedure was created with stimuli from real world and videogames. The task was administered online with a series of questionnaire and completed by 273 online gamers from the community. Results. The results showed that participants had more positive attitudes toward pictures depicting virtual environments than toward those depicting real environments. Furthermore, those participants who frequently used videogames to escape real life and were highly engaged in video gaming had a more pronounced positive implicit attitude toward the virtual environment. Discussion. This study contributes to a better understanding of the psychological processes underlying escapism in videogames and calls for a refinement of the escapism construct, which can be related to both problematic (i.e., potential coping strategy) and nonproblematic patterns of videogame use. Among the limitations, it should be noted that the selection of stimuli related to videogames is restricted to one genre of game, and that the participants’ environment could not be controlled due to the online design. [less ▲]

Detailed reference viewed: 160 (4 UL)
Full Text
Peer Reviewed
See detailDisrupted Fear and Sadness Recognition in Binge Drinking: A Combined Group and Individual Analysis
Lannoy, Severine; Benzerouk, Farid; Maurage, Pierre et al

in Alcoholism, clinical and experimental research (2019), 43(9), 1978-1985

BACKGROUND: Binge drinking is a harmful pattern of alcohol consumption, associated with cognitive and cerebral impairments. Indeed, various cognitive processes have been identified as disrupted in binge ... [more ▼]

BACKGROUND: Binge drinking is a harmful pattern of alcohol consumption, associated with cognitive and cerebral impairments. Indeed, various cognitive processes have been identified as disrupted in binge drinking, ranging from perceptive to executive functions, but emotional processes have conversely been little investigated. Particularly, it is unclear to what extent binge drinkers (BD) present difficulties to recognize and categorize the emotions expressed by other individuals. Such an exploration would, however, offer a more comprehensive view of the deficits associated with alcohol-related disorders and potentially involved in the maintenance of this harmful habit. METHODS: Fifty-two BD and 42 control participants performed an emotional task assessing the ability to recognize 6 basic emotions (i.e., anger, contempt, disgust, fear, happiness, and sadness). Accuracy score and detection threshold were collected for each emotion. To explore the extent of emotion recognition difficulties, 2 analyses were conducted: (i) classical repeated measures analyses of variance, to compare groups' performance, and (ii) multiple single-case analyses (i.e., Crawford's t-tests), to determine the percentage of BD presenting genuine emotion recognition deficits. Correlations were also performed between alcohol consumption characteristics and emotional recognition scores. RESULTS: BD presented reduced performance for the recognition of fear and sadness. Multiple single cases highlighted that these deficits respectively concerned 21.15 and 15.38% of the binge drinking sample, and the relation between binge drinking and reduced sadness detection was supported by correlational analyses. CONCLUSIONS: These findings show that binge drinking is associated with a disrupted processing of emotional stimuli. By identifying heterogeneity in the impairments presented by BD, the present results also underline the usefulness of a combined group and individual approach. [less ▲]

Detailed reference viewed: 93 (1 UL)
Full Text
Peer Reviewed
See detailDissociation in Problematic Gaming: a Systematic Review
Guglielmucci, Fanny; Monti, Massimiliano; Franzoi, Isabella G. et al

in Current Addiction Reports (2019), 6(1), 1-14

Purpose of Review The present article consists of a systematic review of recent (2007–2018) empirical studies addressing the relationship between problematic gaming and dissociation. Nineteen peer ... [more ▼]

Purpose of Review The present article consists of a systematic review of recent (2007–2018) empirical studies addressing the relationship between problematic gaming and dissociation. Nineteen peer-reviewed empirical studies that examined the relationship between problematic gaming and dissociation were identified. Recent Findings The findings suggest that excessive video game use is linked to a variety of dissociative phenomena (e.g. depersonalisation experiences, escapism, psychotic-like experiences, game transfer phenomena). Summary Dissociative experiences are associated with problematic gaming. The findings support the hypothesis that problematic video game use can represent a maladaptive coping strategy onwhich people can rely to escape from disturbing mental states, adverse emotions or real-life problems. In these circumstances, dissociative symptoms might represent the side effects of an alteration in consciousness that is generated by excessive video game use. However, further research (especially experimental and longitudinal) is required in order to establish a potential causal link between problematic gaming patterns and dissociation. [less ▲]

Detailed reference viewed: 203 (0 UL)
Full Text
Peer Reviewed
See detailAssessing binge-watching behaviors: Development and validation of the “Watching TV Series Motives” and “Binge-Watching Engagement and Symptoms” questionnaires
Flayelle, Maèva UL; Canale, Natale; Vögele, Claus UL et al

in Computers in Human Behavior (2019), 90

The widespread practice of binge-watching (i.e. watching multiple episodes of a TV series in one session) recently generated concerns about associated negative outcomes. Its psychological investigation ... [more ▼]

The widespread practice of binge-watching (i.e. watching multiple episodes of a TV series in one session) recently generated concerns about associated negative outcomes. Its psychological investigation, however, remains fragmentary. Based on the previous phenomenological investigation of TV series watching, we developed and validated two original assessment instruments, assessing TV series watching motives and binge-watching engagement and symptoms, respectively. Preliminary items were created for each questionnaire, and a focus group with TV series viewers was conducted and analyzed to generate the final instruments. The questionnaires were then administered via an online survey (N=6556), together with complementary measures of affect, problematic Internet use and substance use. Exploratory and confirmatory factor analyses, along with correlational analyses, were performed to examine both structural and external validity of the scales. The factorial analyses resulted in a 4-factor model (i.e. emotional enhancement, enrichment, coping-escapism and social) for the Watching TV Series Motives Questionnaire (WTSMQ), and in a 7-factor model (i.e. engagement, positive emotions, desire-savoring, pleasure preservation, binge-watching, dependency and loss of control) for the Binge-Watching Engagement and Symptoms Questionnaire (BWESQ). The results suggest good psychometric properties for both scales. The current study thus provides theoretically-driven and psychometrically sound instruments for further research on binge-watching behaviors [less ▲]

Detailed reference viewed: 533 (5 UL)
Full Text
Peer Reviewed
See detailSpanish validation of the Sexual Addiction Screening Test.
Castro-Calvo, Jesus; Ballester-Arnal, Rafael; Billieux, Joël UL et al

in Journal of behavioral addictions (2018), 7(3), 584-600

BACKGROUND AND AIMS: Sexual addiction is a pathological behavior characterized by a combination of excessive sexual desire and impaired ability to control it. Its incidence ranges between 1.2% and 32.2 ... [more ▼]

BACKGROUND AND AIMS: Sexual addiction is a pathological behavior characterized by a combination of excessive sexual desire and impaired ability to control it. Its incidence ranges between 1.2% and 32.2%, although this number may vary depending on the screening tool used. This wide variability is largely due to the use of non-validated instruments (e.g., structural validity relying on exploratory analyses, instruments translated without an additional validation process, or instruments validated in another format). To deal with these limitations, this study tested the psychometric properties of the Spanish paper-and-pencil and online versions of the Sexual Addiction Screening Test (SAST). METHODS: A total of 2,528 participants (1,163 males) completed the Spanish version of the SAST, along with other instruments assessing sexual compulsivity (1,585 = paper-and-pencil, 943 = online). RESULTS: The exploratory factor analysis yielded a four-factor structure explaining 57.39% of the variance for the SAST paper-and-pencil version. This factor structure was then verified for the online version through the use of confirmatory factor analysis [chi(2)(264) = 441.59; chi(2)/df = 1.66; RMSEA = 0.02; CFI = 0.94; IFI = 0.94]. This methodology was also used to support measurement invariance (configural, metric, and scalar invariance) according to gender. The reliability of the total score ranged from .82 to .85. Similarly, correlations with related scales were positive and significant (r between .22 and .71). Temporal stability 1 year after the first application was 0.65 (paper-and-pencil format) and 0.60 (online version). CONCLUSION: These results, together with the absence of questionnaires translated into Spanish to assess this construct, justify the use of the SAST in the evaluation of sexual addiction in Spanish-speaking countries. [less ▲]

Detailed reference viewed: 61 (0 UL)
Full Text
Peer Reviewed
See detailDoes “forced abstinence” from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite’s servers
Castro-Calvo, Jesús; Ballester-Arnal, Rafael; Potenza, Marc et al

in Journal of Behavioral Addictions (2018), 7(3), 501-502

In April 2018, the servers of the popular video game “Fortnite” crashed for 24 hr. During this period, Pornhub (a popular pornographic website) analyzed trends in pornography access, finding that: (a) the ... [more ▼]

In April 2018, the servers of the popular video game “Fortnite” crashed for 24 hr. During this period, Pornhub (a popular pornographic website) analyzed trends in pornography access, finding that: (a) the percentage of gamers accessing Pornhub increased by 10% and (b) the searches of pornographic videos using the key term “Fortnite” increased by 60%. In this letter, we discuss these observations in the context of ongoing debate regarding the validity of “withdrawal” when applied to problematic involvement in video gaming and the potential use of pornography as a “compensation behavior” during the periods of “forced abstinence” from gaming. [less ▲]

Detailed reference viewed: 449 (2 UL)
Full Text
Peer Reviewed
See detailTechnology-mediated addictive behaviors constitute a spectrum of related yet distinct conditions: A network perspective
Baggio, Stéphanie; Starcevic, Vladan; Studer, Joseph et al

in Psychology of Addictive Behaviors : Journal of the Society of Psychologists in Addictive Behaviors (2018), 32(5), 564-572

An important ongoing debate in the addiction field is whether certain technologymediated behaviors constitute tenable and independent constructs. This study investigated whether problematic technology ... [more ▼]

An important ongoing debate in the addiction field is whether certain technologymediated behaviors constitute tenable and independent constructs. This study investigated whether problematic technology-mediated behaviors could be conceptualized as a spectrum of related, yet distinct disorders (spectrum hypothesis), using the network approach that considers disorders as networks of symptoms. We used data from the Cohort Study on Substance Use and Risk Factors (C-SURF), with a representative sample of young Swiss men (subsample of participants engaged in technology-mediated behaviors, n=3,404). Four technology-mediated addictive behaviors were investigated using symptoms derived from the DSM-5 and the component model of addiction: Internet, smartphone, gaming, and cybersex. Network analyses included network estimation and visualization, community detection tests, and centrality indices. The network analysis identified four distinct clusters corresponding to each condition, but only Internet addiction had numerous relationships with the other behaviors. This finding, along with the finding that there were few relationships between the other behaviors, suggests that smartphone addiction, gaming addiction, and cybersex addiction are relatively independent constructs. Internet addiction was often connected with other conditions through the same symptoms, suggesting that it could be conceptualized as an “umbrella construct,” i.e., a common vector that mediates specific online behaviors. The network analysis thus provides a preliminary support to the spectrum hypothesis and the focus on the specific activities performed online, while showing that the construct of “Internet addiction” is inadequate. [less ▲]

Detailed reference viewed: 285 (3 UL)
Full Text
Peer Reviewed
See detailPrecise estimates of gaming-related harm should guide regulation of gaming
Starcevic, Vladan; Billieux, Joël UL

in Journal of Behavioral Addictions (2018), 7(3), 522-525

Regulation of gaming is largely based on the perception of gaming-related harm. This perception varies from one country to another and does not necessarily correspond to the real gaming-related harm. It ... [more ▼]

Regulation of gaming is largely based on the perception of gaming-related harm. This perception varies from one country to another and does not necessarily correspond to the real gaming-related harm. It is argued that there is a crucial need to define and assess domains of this harm in order to introduce policies that regulate gaming. Such policies would ideally be targeted at individuals at risk for problematic gaming and would be based more on educational efforts than on restrictive measures. The role of gaming industry in the regulation of gaming would depend on the more precise estimates of gaming-related harm. [less ▲]

Detailed reference viewed: 84 (2 UL)
Full Text
Peer Reviewed
See detailInterference with Processing Negative Stimuli in Problematic Internet Users: Preliminary Evidence from an Emotional Stroop Task.
Schimmenti, Adriano; Starcevic, Vladan; Gervasi, Alessia M. et al

in Journal of clinical medicine (2018), 7(7), 177

Although it has been proposed that problematic Internet use (PIU) may represent a dysfunctional coping strategy in response to negative emotional states, there is a lack of experimental studies that ... [more ▼]

Although it has been proposed that problematic Internet use (PIU) may represent a dysfunctional coping strategy in response to negative emotional states, there is a lack of experimental studies that directly test how individuals with PIU process emotional stimuli. In this study, we used an emotional Stroop task to examine the implicit bias toward positive and negative words in a sample of 100 individuals (54 females) who also completed questionnaires assessing PIU and current affect states. A significant interaction was observed between PIU and emotional Stroop effects (ESEs), with participants who displayed prominent PIU symptoms showing higher ESEs for negative words compared to other participants. No significant differences were found on the ESEs for positive words among participants. These findings suggest that PIU may be linked to a specific emotional interference with processing negative stimuli, thus supporting the view that PIU is a dysfunctional strategy to cope with negative affect. A potential treatment implication for individuals with PIU includes a need to enhance the capacity to process and regulate negative feelings. [less ▲]

Detailed reference viewed: 128 (0 UL)
Full Text
Peer Reviewed
See detailExecutive Impairments in Binge Drinking: Evidence for a Specific Performance-Monitoring Difficulty during Alcohol-Related Processing.
Lannoy, Severine; Maurage, Pierre; D'Hondt, Fabien et al

in European addiction research (2018), 24(3), 118-127

This study evaluated inhibition and performance-monitoring abilities through the explicit processing of alcohol cues. Twenty-two binge drinkers (BD) and 22 control participants performed a speeded Go/No ... [more ▼]

This study evaluated inhibition and performance-monitoring abilities through the explicit processing of alcohol cues. Twenty-two binge drinkers (BD) and 22 control participants performed a speeded Go/No-Go task using pictures of alcohol and soft cans as Go and No-Go targets. This task measures inhibitory control and performance monitoring (i.e., task adjustment through errors and feedback processing) during the explicit processing of alcohol cues. Groups did not significantly differ regarding inhibition abilities. However, BD had poorer performance-monitoring abilities, reflected by a difficulty to adjust after errors, especially when these errors were related to alcohol cues. These findings suggest that the explicit processing of alcohol cues negatively impacts cognitive abilities among BD. [less ▲]

Detailed reference viewed: 95 (0 UL)