References of "Vos, S."
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See detailCrafting On-Skin Interfaces: An Embodied Prototyping Journey
Restrepo-Villamizar, J.; Vos, S.; Verhagen, E. et al

in DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (2021, May)

This pictorial presents a design exploration of On-Skin Interfaces for recreational running. By integrating principles of interaction design, art and psychology, we explore the design of unconventional ... [more ▼]

This pictorial presents a design exploration of On-Skin Interfaces for recreational running. By integrating principles of interaction design, art and psychology, we explore the design of unconventional interfaces that facilitate the intuitive understanding of biofeedback and physiological-related information. We explored how principles from agency and bodily ownership can be applied in the design of sport- related wearables. Through our embodied prototyping journey, we gained insights on the implications of using the skin as an interactive design material. We focused on diverse materiality explorations to uncover and highlight the possibilities and challenges of materializing both functional and appealing On-Skin Interfaces. We synthesize and refl on our theoretical and practical explorations and deliver actionable insights for this growing fi of bodily and unconventional interfaces. © 2021 Owner/Author. [less ▲]

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See detailSensation: Sonifying the Urban Running Experience
Van Renswouw, L.; Neerhof, J.; Vos, S. et al

in Conference on Human Factors in Computing Systems - Proceedings (2021, May)

Following the need to promote physical activity as a part of a healthy lifestyle, in this study we focus on encouraging more physical activity by improving the experience, with running as an example of a ... [more ▼]

Following the need to promote physical activity as a part of a healthy lifestyle, in this study we focus on encouraging more physical activity by improving the experience, with running as an example of a popular outdoor activity. Running in nature is often described as more pleasant and relaxing than running in the city, yet in urban environments it is difficult to integrate true nature in one's running route. To bridge this gap we designed Sensation, a sonified running track that provides sensations of nature using audio feedback. Sensation senses the footsteps of runners and produces synced sounds of footsteps in several nature environments to augment the urban landscape. This way, Sensation aims to enhance the environmental factors that contribute to the positive feelings people experience during a run. We report on insights gathered during our Research-through-Design process, as well as a preliminary user test of this sonified running track. © 2021 Owner/Author. [less ▲]

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See detailThe Office Jungle: Exploring Unusual Ways of Working through Bodily Experimentations
Damen, I.; Nieuweboer, I.; Brombacher, H. et al

in DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (2021)

Modern office environments foster sitting, a major public health risk, with physical inactivity being the fourth cause of death worldwide. This provocative pictorial presents the design explorations and ... [more ▼]

Modern office environments foster sitting, a major public health risk, with physical inactivity being the fourth cause of death worldwide. This provocative pictorial presents the design explorations and bodily experimentations culminating in The Office Jungle, a critical and speculative redesign of the office environment that encourages physical activity by embracing wildness. The Office Jungle is a design exemplar of a "wild"office space presented as a suspended geodesic structure. It is built to experienc e how our office environment and our behaviour at work affect each other. We advocate that bringing wildness into office spaces will create more durable office environments that foster movement. With this pictorial, we aim to spark discussion amongst designers to think in new ways and to consider new opportunities to design for workplaces that integrate physical activity with work. © 2021 Owner/Author. [less ▲]

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See detailExploring the Design Space of InterActive Urban Environments: Triggering physical activity through embedded technology
Van Renswouw, L.; Vos, S.; Van Wesemael, P. et al

in DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (2021)

Promoting healthy lifestyles is an essential endeavor for public health. The design of active urban environments can be an effective medium to nudge people into moving. With technology increasingly ... [more ▼]

Promoting healthy lifestyles is an essential endeavor for public health. The design of active urban environments can be an effective medium to nudge people into moving. With technology increasingly integrated into our daily lives, designers have access to more data than ever. In this pictorial, we explore the design space of interActive environments (contraction of ginteractive' and gactive'); places designed to increase the physical activity of users or passers-by through the use of interactive technology. Through sketches, a benchmark of existing concepts and an analysis of designed artefacts, we map the different intervention levels, interaction modalities, behavior change strategies and technological opportunities to design such interActive environments. With this work, we invite the community to consider how digital technology can help understand and shape human behavior in urban environments, and provide inspiration to designers and practitioners. © 2021 Owner/Author. [less ▲]

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See detailAesthetic of Friction for Exercising Motivation: A Prototyping Journey
De Haan, A.; Menheere, D.; Vos, S. et al

in DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (2021)

Despite an intention to exercise, it remains a challenge for many people to establish a workout routine over a period of time. Amongst identified barriers and enablers to exercise, getting dressed for a ... [more ▼]

Despite an intention to exercise, it remains a challenge for many people to establish a workout routine over a period of time. Amongst identified barriers and enablers to exercise, getting dressed for a workout is considered as one of the tipping points of actually going. Implementing the Aesthetic of Friction in this specific context, could imply the right course of action for the user, while it also allows freedom and encourages meaning-making. In this Research-through-Design project, we designed an interactive shrinking hanger, that implements these key principles, to encourage exercise motivation. We followed an iterative process focusing on the aesthetics of the interaction to find out how a careful consideration of the look and feel of an interactive artefact influences the acceptance of the implemented friction. We document the design process of this aesthetics of friction exemplar, and reflect on how to implement friction in design. © 2021 Owner/Author. [less ▲]

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See detailFaye: An Empathy Probe to Investigate Motivation Among Novice Runners
Menheere, D.; Lallemand, Carine UL; Funk, M. et al

in Communications in Computer and Information Science (2020), 1294

The popularity of recreational sports such as running, has increased substantially due to its low threshold to start and it is attractive for a wide range of people. However, despite the growing ... [more ▼]

The popularity of recreational sports such as running, has increased substantially due to its low threshold to start and it is attractive for a wide range of people. However, despite the growing popularity, running has a high drop-out rate due to injuries and motivational loss, especially among novice runners. To investigate factors influencing motivation among novice runners and design opportunities, we deployed an empathy probe at a women-only running event. Faye is a running shirt that reveals motivational feedback on the shirt, during the warm-up phase of the run. In this paper, we both inform on the impact of motivational feedback while warming up on running motivation and reflect on the use of an empathy probe to investigate motivational strategies among novice runners. © 2020, Springer Nature Switzerland AG. [less ▲]

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See detailThe office jungle: A vision for wildness to turn offices into jungles
Nieuweboer, I.; Damen, I.; Brombacher, H. et al

in DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference (2020)

The Office Jungle is an experimental office environment designed to make offices more "wild". Through this demonstration and associated design vision, we make a first attempt to reflect on and to define ... [more ▼]

The Office Jungle is an experimental office environment designed to make offices more "wild". Through this demonstration and associated design vision, we make a first attempt to reflect on and to define what characterizes wildness and how it could empower people in more playful and active lifestyles, particularly in the workplace. In our understanding, wildness is not an exclusive property of nature, but rather a condition that can be designed for. How wildness can be designed is described here in a set of design principles called "Design for Wildness", inspired by the work of Gibson. The Office Jungle, a large geodesic sphere of 2 meters in diameter, is part and parcel of these design principles and can be used as a tool to design other wild environments. Such environments could benefit people working in the office, many of whom have been suffering the consequences of a sedentary lifestyle. © 2020 Owner/Author. [less ▲]

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