References of "O'Neill, Shaleph"
     in
Bookmark and Share    
Full Text
Peer Reviewed
See detailPatterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments
Smyth, Michael; Benyon, David; McCall, Roderick UL et al

in Lombard, Matthew; Freeman, Jonathon; Ijesslsteijn, Wijnand (Eds.) et al Immersed in Media: Presence Theory, Measurement and Technology (in press)

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20m Future and Emerging Technologies theme of the 5th ... [more ▼]

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union’s €20m Future and Emerging Technologies theme of the 5th Framework Programme, “Presence”, 2002 - 2005. The aim of the project, called BENOGO, was to develop a novel technology based on real-time image-based rendering (IBR) for representing places in virtual environments. The specific focus of the work presented here concerned how to capture the essential features of real places, and how to represent that knowledge, so that the team developing the IBR-based virtual environments could produce an environment that was as realistic as possible. This involved the development and evaluation of a number of virtual environments and the evolution of two complementary techniques; the Place Probe and Patterns of place. [less ▲]

Detailed reference viewed: 560 (22 UL)
Full Text
Peer Reviewed
See detailResponsive Environments, Place and Presence
McCall, Roderick UL; O'Neill, Shaleph; Carroll, Fiona et al

in PsychNology Journal (2005), 3(1), 35-73

This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in two photo-realistic virtual ... [more ▼]

This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in two photo-realistic virtual environments. Twenty eight subjects (17 male, 11 female) mainly undergraduate students or staff took part. The paper summarises two experiments that used a range of data capture methods including the place probe, semantic differentials, distance estimates and the MEC Questionnaire. The results indicate that in non-interactive photo-realistic environments the choice of arena has an impact on the perceived ability to undertake actions, and hence sense of place and presence; with the CAVE providing a lower sense of spatial presence for certain aspects than the HMD. [less ▲]

Detailed reference viewed: 100 (3 UL)
Full Text
Peer Reviewed
See detailA Method for Designing Virtual Places
McCall, Roderick UL; O'Neill, Shaleph; Benyon, David et al

Scientific Conference (2004)

This paper discusses our experiences of using a range of methods and techniques to measure the sense of place in real and virtual environments. The paper presents a discussion on presence and how this is ... [more ▼]

This paper discusses our experiences of using a range of methods and techniques to measure the sense of place in real and virtual environments. The paper presents a discussion on presence and how this is linked directly with our sense of place. From here we discuss the development of ‘The Place Probe’ a bundle of measurement techniques that allows for the direct comparison of real and virtual scenes. We show how the data gathered from the probe can be used to inform the design of virtual places. The whole approach is predicated on the premise that by understanding place we can improve our sense of presence in virtual environments. [less ▲]

Detailed reference viewed: 113 (4 UL)