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fiandrino

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See detailCost analysis of Smart Lighting Solutions for Smart Cities
Cacciatore, Giuseppe; Fiandrino, Claudio UL; Kliazovich, Dzmitry UL et al

in IEEE International Conference on Communications (ICC), Paris, France, 2017 (2017, May)

Lighting is an essential community service, but current implementations are not energy efficient and impact on the energy budget of the municipalities for at least 40\%. In this paper, we propose ... [more ▼]

Lighting is an essential community service, but current implementations are not energy efficient and impact on the energy budget of the municipalities for at least 40\%. In this paper, we propose heuristics and devise a comparison methodology for new smart lighting solutions in next generation smart cities. The proposed smart lighting techniques make use of Internet of Things (IoT) augmented lamppost, which save energy by turning off or dimming the light according to the presence of citizens. Assessing costs and benefits in adopting the new smart lighting solutions is a pillar step for municipalities to foster real implementation. For evaluation purposes, we have developed a custom simulator which enables the deployment of lampposts in realistic urban environments. The citizens travel on foot along the streets and trigger activation of the lampposts according to the proposed heuristics. For the city of Luxembourg, the results highlight that replacing all existing lamps with LEDs and dimming light intensity according to the presence of users nearby the lampposts is convenient and provides an economical return already after the first year of deployment. [less ▲]

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See detailEnergy Efficient Data Collection in Opportunistic Mobile Crowdsensing Architectures for Smart Cities
Capponi, Andrea UL; Fiandrino, Claudio UL; Kliazovich, Dzmitry UL et al

in 3rd IEEE INFOCOM Workshop on Smart Cites and Urban Computing (2017, May)

Smart cities employ latest information and communication technologies to enhance services for citizens. Sensing is essential to monitor current status of infrastructures and the environment. In Mobile ... [more ▼]

Smart cities employ latest information and communication technologies to enhance services for citizens. Sensing is essential to monitor current status of infrastructures and the environment. In Mobile Crowdsensing (MCS), citizens participate in the sensing process contributing data with their mobile devices such as smartphones, tablets and wearables. To be effective, MCS systems require a large number of users to contribute data. While several studies focus on developing efficient incentive mechanisms to foster user participation, data collection policies still require investigation. In this paper, we propose a novel distributed and energy-efficient framework for data collection in opportunistic MCS architectures. Opportunistic sensing systems require minimal intervention from the user side as sensing decisions are application- or device-driven. The proposed framework minimizes the cost of both sensing and reporting, while maximizing the utility of data collection and, as a result, the quality of contributed information. We evaluate performance of the framework with simulations, performed in a real urban environment and with a large number of participants. The simulation results verify cost-effectiveness of the framework and assess efficiency of the data generation process. [less ▲]

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See detailCrowdSenSim: a Simulation Platform for Mobile Crowdsensing in Realistic Urban Environments
Fiandrino, Claudio UL; Capponi, Andrea UL; Cacciatore, Giuseppe UL et al

in IEEE Access (2017)

Smart cities take advantage of recent ICT developments to provide added value to existing public services and improve quality of life for the citizens. The Internet of Things (IoT) paradigm makes the ... [more ▼]

Smart cities take advantage of recent ICT developments to provide added value to existing public services and improve quality of life for the citizens. The Internet of Things (IoT) paradigm makes the Internet more pervasive where objects equipped with computing, storage and sensing capabilities are interconnected with communication technologies. Because of the widespread diffusion of IoT devices, applying the IoT paradigm to smart cities is an excellent solution to build sustainable Information and Communication Technology (ICT) platforms. Having citizens involved in the process through mobile crowdsensing (MCS) techniques augments capabilities of these ICT platforms without additional costs. For proper operation, MCS systems require the contribution from a large number of participants. Simulations are therefore a candidate tool to assess the performance of MCS systems. In this paper, we illustrate the design of CrowdSenSim, a simulator for mobile crowdsensing. CrowdSenSim is designed specifically for realistic urban environments and smart cities services. We demonstrate the effectiveness of CrowdSenSim for the most popular MCS sensing paradigms (participatory and opportunistic) and we present its applicability using a smart public street lighting scenario. [less ▲]

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See detailA Cost-Effective Distributed Framework for Data Collection in Cloud-based Mobile Crowd Sensing Architectures
Capponi, Andrea UL; Fiandrino, Claudio UL; Kliazovich, Dzmitry UL et al

in IEEE Transactions on Sustainable Computing (2017)

Mobile crowd sensing received significant attention in the recent years and has become a popular paradigm for sensing. It operates relying on the rich set of built-in sensors equipped in mobile devices ... [more ▼]

Mobile crowd sensing received significant attention in the recent years and has become a popular paradigm for sensing. It operates relying on the rich set of built-in sensors equipped in mobile devices, such as smartphones, tablets and wearable devices. To be effective, mobile crowd sensing systems require a large number of users to contribute data. While several studies focus on developing efficient incentive mechanisms to foster user participation, data collection policies still require investigation. In this paper, we propose a novel distributed and sustainable framework for gathering information in cloud-based mobile crowd sensing systems with opportunistic reporting. The proposed framework minimizes cost of both sensing and reporting, while maximizing the utility of data collection and, as a result, the quality of contributed information. Analytical and simulation results provide performance evaluation for the proposed framework by providing a fine-grained analysis of the energy consumed. The simulations, performed in a real urban environment and with a large number of participants, aim at verifying the performance and scalability of the proposed approach on a large scale under different user arrival patterns. [less ▲]

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See detailGame-Theoretic Recruitment of Sensing Service Providers for Trustworthy Cloud-Centric Internet-of-Things (IoT) Applications
Pouryazdan, Maryam; Fiandrino, Claudio UL; Kantarci, Burak et al

in IEEE Global Communications Conference (GLOBECOM) Workshops: Fifth International Workshop on Cloud Computing Systems, Networks, and Applications (CCSNA) (2016, December)

Widespread use of connected smart devices that are equipped with various built-in sensors has introduced the mobile crowdsensing concept to the IoT-driven information and communication applications ... [more ▼]

Widespread use of connected smart devices that are equipped with various built-in sensors has introduced the mobile crowdsensing concept to the IoT-driven information and communication applications. Mobile crowdsensing requires implicit collaboration between the crowdsourcer/recruiter platforms and users. Additionally, users need to be incentivized by the crowdsensing platform because each party aims to maximize their utility. Due to the participatory nature of data collection, trustworthiness and truthfulness pose a grand challenge in crowdsensing systems in the presence of malicious users, who either aim to manipulate sensed data or collaborate unfaithfully with the motivation of maximizing their income. In this paper, we propose a game-theoretic approach for trustworthiness-driven user recruitment in mobile crowdsensing systems that consists of three phases: i) user recruitment, ii) collaborative decision making on trust scores, and iii) badge rewarding. Our proposed framework incentivizes the users through a sub-game perfect equilibrium (SPE) and gamification techniques. Through simulations, we show that the platform utility can be improved by up to the order of 50\% while the average user utility can be increased by at least 15\% when compared to fully-distributed and user-centric trustworthy crowdsensing. [less ▲]

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See detailSociability-Driven User Recruitment in Mobile Crowdsensing Internet of Things Platforms
Fiandrino, Claudio UL; Kantarci, Burak; Anjomshoa, Fazel et al

in IEEE Global Communications Conference (GLOBECOM), Washington, DC, USA, 2016 (2016, December)

The Internet of Things (IoT) paradigm makes the Internet more pervasive, interconnecting objects of everyday life, and is a promising solution for the development of next- generation services. Smart ... [more ▼]

The Internet of Things (IoT) paradigm makes the Internet more pervasive, interconnecting objects of everyday life, and is a promising solution for the development of next- generation services. Smart cities exploit the most advanced information technologies to improve and add value to existing public services. Applying the IoT paradigm to smart cities is fundamental to build sustainable Information and Communication Technology (ICT) platforms. Having citizens involved in the process through mobile crowdsensing (MCS) techniques unleashes potential benefits as MCS augments the capabilities of the platform without additional costs. Recruitment of participants is a key challenge when MCS systems assign sensing tasks to the users. Proper recruitment both minimizes the cost and maximizes the return, such as the number and the accuracy of accomplished tasks. In this paper, we propose a novel user recruitment policy for data acquisition in mobile crowdsensing systems. The policy can be employed in two modes, namely sociability-driven mode and distance-based mode. Sociability stands for the willingness of users in contributing to sensing tasks. Furthermore, we propose a novel metric to assess the efficiency of any recruitment policy in terms of the number of users contacted and the ones actually recruited. Performance evaluation, conducted in a real urban environment for a large number of participants, reveals the effectiveness of sociability-driven user recruitment as the average number of recruited users improves by at least a factor of two. [less ▲]

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See detailAssessing Performance of Internet of Things-based Mobile Crowdsensing Systems for Sensing as a Service Applications in Smart Cities
Capponi, Andrea UL; Fiandrino, Claudio UL; Franck, Christian UL et al

in 8th IEEE International Conference on Cloud Computing Technology and Science (CloudCom) (2016, December)

The Internet of Things (IoT) paradigm makes the Internet more pervasive. IoT devices are objects equipped with computing, storage and sensing capabilities and they are interconnected with communication ... [more ▼]

The Internet of Things (IoT) paradigm makes the Internet more pervasive. IoT devices are objects equipped with computing, storage and sensing capabilities and they are interconnected with communication technologies. Smart cities exploit the most advanced information technologies to improve public services. For being effective, smart cities require a massive amount of data, typically gathered from sensors. The application of the IoT paradigm to smart cities is an excellent solution to build sustainable Information and Communication Technology (ICT) platforms and to produce a large amount of data following Sensing as a Service (S^2aaS) business models. Having citizens involved in the process through mobile crowdsensing (MCS) techniques unleashes potential benefits as MCS augments the capabilities of existing sensing platforms. To this date, it remains an open challenge to quantify the costs the users sustain to contribute data with IoT devices such as the energy from the batteries and the amount of data generated at city-level. In this paper, we analyze existing solutions, we provide guidelines to design a large-scale urban level simulator and we present preliminary results from a prototype. [less ▲]

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See detailEnergy-efficient Communications in Cloud, Mobile Cloud and Fog Computing
Fiandrino, Claudio UL

Doctoral thesis (2016)

This thesis studies the problem of energy efficiency of communications in distributed computing paradigms, including cloud computing, mobile cloud computing and fog/edge computing. Distributed computing ... [more ▼]

This thesis studies the problem of energy efficiency of communications in distributed computing paradigms, including cloud computing, mobile cloud computing and fog/edge computing. Distributed computing paradigms have significantly changed the way of doing business. With cloud computing, companies and end users can access the vast majority services online through a virtualized environment in a pay-as-you-go basis. %Three are the main services typically consumed by cloud users are Infrastructure as a Service (IaaS), Platform as a Service (PaaS) and Software as a Service (SaaS). Mobile cloud and fog/edge computing are the natural extension of the cloud computing paradigm for mobile and Internet of Things (IoT) devices. Based on offloading, the process of outsourcing computing tasks from mobile devices to the cloud, mobile cloud and fog/edge computing paradigms have become popular techniques to augment the capabilities of the mobile devices and to reduce their battery drain. Being equipped with a number of sensors, the proliferation of mobile and IoT devices has given rise to a new cloud-based paradigm for collecting data, which is called mobile crowdsensing as for proper operation it requires a large number of participants. A plethora of communication technologies is applicable to distributing computing paradigms. For example, cloud data centers typically implement wired technologies while mobile cloud and fog/edge environments exploit wireless technologies such as 3G/4G, WiFi and Bluetooth. Communication technologies directly impact the performance and the energy drain of the system. This Ph.D. thesis analyzes from a global perspective the efficiency in using energy of communications systems in distributed computing paradigms. In particular, the following contributions are proposed: - A new framework of performance metrics for communication systems of cloud computing data centers. The proposed framework allows a fine-grain analysis and comparison of communication systems, processes, and protocols, defining their influence on the performance of cloud applications. - A novel model for the problem of computation offloading, which describes the workflow of mobile applications through a new Directed Acyclic Graph (DAG) technique. This methodology is suitable for IoT devices working in fog computing environments and was used to design an Android application, called TreeGlass, which performs recognition of trees using Google Glass. TreeGlass is evaluated experimentally in different offloading scenarios by measuring battery drain and time of execution as key performance indicators. - In mobile crowdsensing systems, novel performance metrics and a new framework for data acquisition, which exploits a new policy for user recruitment. Performance of the framework are validated through CrowdSenSim, which is a new simulator designed for mobile crowdsensing activities in large scale urban scenarios. [less ▲]

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See detailSmart Probabilistic Fingerprinting for Indoor Localization over Fog Computing Platforms
Sciarrone, Andrea; Fiandrino, Claudio UL; Bisio, Igor et al

in IEEE 5th International Conference on Cloud Networking (CloudNet), Pisa, Italy (2016, October)

Indoor navigation and localization are becoming fundamental services nowadays. WiFi-based solutions such as FingerPrinting (FP) are the most widely adopted techniques for positioning and provide better ... [more ▼]

Indoor navigation and localization are becoming fundamental services nowadays. WiFi-based solutions such as FingerPrinting (FP) are the most widely adopted techniques for positioning and provide better results if compared to other approaches. It requires to compare WiFi Received Signal Strength (RSS) with an pre-computed radio map called fingerprint. The recently proposed Smart Probabilistic FingerPrinting (P-FP) algorithm reduces the computational complexity of the traditional FP approach without any accuracy detriment. On the other hand, fog computing has emerged as a new promising paradigm in the recent years, which extends traditional mobile cloud computing capabilities towards the edge of the network and enables location- aware services. In this paper we propose to offload Smart P-FP computation over a fog platform exploiting a novel distributed algorithm. Performance evaluation validates the effectiveness of the proposed approach with the analysis of: i) the amount of power saved and ii) the efficiency of candidate selection process for offloading. Having 2 or more devices in the vicinity contributing to the computation makes offloading beneficial from a power standpoint. The offloading effectiveness increases with the number of devices willing to contribute and the amount of data to be transferred. Power savings can be as high as 80% if compared with local computation. [less ▲]

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See detailNetwork Coding-based Content Distribution in Cellular Access Networks
Fiandrino, Claudio UL; Kliazovich, Dzmitry UL; Bouvry, Pascal UL et al

in IEEE International Conference on Communications (ICC), Kuala Lumpur, Malaysia, 2016 (2016, May)

Mobile cloud applications have become extremely popular in the last years. Location-based services, navigation, online gaming and social networking are a representative set of “always on” cloud ... [more ▼]

Mobile cloud applications have become extremely popular in the last years. Location-based services, navigation, online gaming and social networking are a representative set of “always on” cloud applications in which the same or partially overlapping content is delivered to multiple users. Network coding is a well matching solution to improve content delivery. In this paper we propose the vNC-CELL technique, which uses network coding to combine information flows carrying the same or overlapping content that has to be delivered to co-located users. vNC-CELL executes coding functionalities in a mobile cloud through virtualization as these operations are computationally intensive if performed locally at the base station. Performance evaluation obtained from NS-3 simulations confirms vNC-CELL ability to improve network throughput and reduce download times for the users. [less ▲]

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See detailPower Comparison of Cloud Data Center Architectures
Ruiu, Pietro; Bianco, Andrea; Fiandrino, Claudio UL et al

in IEEE International Conference on Communications (ICC), Kuala Lumpur, Malaysia, 2016 (2016, May)

Power consumption is a primary concern for cloud computing data centers. Being the network one of the non- negligible contributors to energy consumption in data centers, several architectures have been ... [more ▼]

Power consumption is a primary concern for cloud computing data centers. Being the network one of the non- negligible contributors to energy consumption in data centers, several architectures have been designed with the goal of improv- ing network performance and energy-efficiency. In this paper, we provide a comparison study of data center architectures, covering both classical two- and three-tier design and state-of-art ones as Jupiter, recently disclosed by Google. Specifically, we analyze the combined effect on the overall system performance of different power consumption profiles for the IT equipment and of different resource allocation policies. Our experiments, performed in small and large scale scenarios, unveil the ability of network-aware allocation policies in loading the the data center in a energy-proportional manner and the robustness of classical two- and three-tier design under network-oblivious allocation strategies. [less ▲]

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See detailEnergy-Efficient Computation Offloading for Wearable Devices and Smartphones in Mobile Cloud Computing
Ragona, Claudio; Fiandrino, Claudio UL; Kliazovich, Dzmitry UL et al

in IEEE Global Communications Conference (GLOBECOM), San Diego, CA, USA, 2015 (2015, December)

Wearable devices are becoming increasingly popu- lar and are expected to become essential in our everyday life. De- spite continuous improvement of hardware, the lifetime of mobile devices and their ... [more ▼]

Wearable devices are becoming increasingly popu- lar and are expected to become essential in our everyday life. De- spite continuous improvement of hardware, the lifetime of mobile devices and their capabilities still remain a concern. Small size of batteries of smart watches, glasses, helmets and gloves limits the amount of computing, storage and communication resources. Mobile cloud computing can augment the capabilities of wearable devices by helping to execute some of the computing tasks in the cloud. Such computational offloading helps to preserve battery power at the cost of more intensive communications with the cloud. In this paper, we present a model and comprehensive analysis for computational offloading between wearable devices and clouds in realistic setups. [less ▲]

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See detailPerformance Metrics for Data Center Communication Systems
Fiandrino, Claudio UL; Kliazovich, Dzmitry UL; Bouvry, Pascal UL et al

in 8th IEEE International Conference on Cloud Computing, New York, USA, 2015 (2015, June)

Cloud computing has become a de facto approach for service provisioning over the Internet. It operates relying on a pool of shared computing resources available on demand and usually hosted in data ... [more ▼]

Cloud computing has become a de facto approach for service provisioning over the Internet. It operates relying on a pool of shared computing resources available on demand and usually hosted in data centers. Assessing performance and energy efficiency of data centers becomes fundamental. Industries use a number of metrics to assess efficiency and energy consumption of cloud computing systems, focusing mainly on the efficiency of IT equipment, cooling and power distribution systems. However, none of the existing metrics is precise enough to distinguish and analyze the performance of data center communication systems from IT equipment. This paper proposes a framework of new metrics able to assess performance and energy efficiency of cloud computing communication systems, processes and protocols. The proposed metrics have been evaluated for the most common data center architectures including fat-tree three-tier, BCube and DCell. [less ▲]

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See detailNetwork-Assisted Offloading for Mobile Cloud Applications
Fiandrino, Claudio UL; Kliazovich, Dzmitry UL; Bouvry, Pascal UL et al

in IEEE International Conference on Communications (ICC), London, UK, 2015 (2015)

Data traffic from mobile devices experiences unprecedented growth that current cellular network capacities cannot sustain. Traffic offloading to other type of networks such as WiFi emerged as a valid ... [more ▼]

Data traffic from mobile devices experiences unprecedented growth that current cellular network capacities cannot sustain. Traffic offloading to other type of networks such as WiFi emerged as a valid solution to relieve the load in cellular networks. In this paper, we propose novel solution, which unlike other existing methodologies uses information provided by the cellular network to optimize traffic offloading. The provided information includes channel usage statistics, user mobility patterns, information about available resources and other parameters. The offloading decisions aim at optimizing the balance between user and application requirements with availability of network resources. We validated the effectiveness of the proposed solution through simulations with NS-3 network simulator. The results show the capability of the solution in relieving cellular load while guaranteeing user QoS. [less ▲]

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See detailPerformance and Energy Efficiency Metrics for Communication Systems of Cloud Computing Data Centers
Fiandrino, Claudio UL; Kliazovich, Dzmitry UL; Bouvry, Pascal UL et al

in IEEE Transactions on Cloud Computing (2015)

Cloud computing has become a de facto approach for service provisioning over the Internet. It operates relying on a pool of shared computing resources available on demand and usually hosted in data ... [more ▼]

Cloud computing has become a de facto approach for service provisioning over the Internet. It operates relying on a pool of shared computing resources available on demand and usually hosted in data centers. Assessing performance and energy efficiency of data centers becomes fundamental. Industries use a number of metrics to assess efficiency and energy consumption of cloud computing systems, focusing mainly on the efficiency of IT equipment, cooling and power distribution systems. However, none of the existing metrics is precise enough to distinguish and analyze the performance of data center communication systems from IT equipment. This paper proposes a framework of new metrics able to assess performance and energy efficiency of cloud computing communication systems, processes and protocols. The proposed metrics have been evaluated for the most common data center architectures including fat tree three-tier, BCube, DCell and Hypercube. [less ▲]

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See detailNC-CELL: Network Coding-based Content Distribution in Cellular Networks for Cloud Applications
Fiandrino, Claudio UL; Kliazovich, Dzmitry UL; Bouvry, Pascal UL et al

in IEEE Global Communications Conference, Austin, TX, USA, 2014 (2014)

The popularity of cloud applications surged in the last years. Billions of mobile devices remain always connected. Location services, online games, social networking and navigation are a just few examples ... [more ▼]

The popularity of cloud applications surged in the last years. Billions of mobile devices remain always connected. Location services, online games, social networking and navigation are a just few examples of “always on” cloud applications in which the same or partially overlapping content is delivered to multiple users. In this paper, we propose a technique, called NCCELL, which uses network coding to foster content distribution in mobile cellular networks. Specifically, NC-CELL implements a software module at mobile base stations (or eNodeBs) which cans in transit traffic and looks for opportunities to code packets destined to different mobile users together. The proposed approach can significantly improve cell throughput and is particularly relevant for delay tolerant content distribution. [less ▲]

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See detailSa-TikZ: a library to draw switching architectures
Fiandrino, Claudio UL

in Ars TeXnica (2013), 15

The article illustrates how it is possible to draw some types of switching architectures in a simple manner. The Sa-TikZ library provides not only the keys devoted to the drawing part, but also the keys ... [more ▼]

The article illustrates how it is possible to draw some types of switching architectures in a simple manner. The Sa-TikZ library provides not only the keys devoted to the drawing part, but also the keys devoted to customize the aspect of the architectures in the spirit of the TikZ syntax. [less ▲]

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See detailDrawing ER diagrams with TikZ
Fiandrino, Claudio UL

in Ars TeXnica (2013), 15

The paper will illustrate some techniques to represent Entity-Relationship (ER) diagrams with TikZ. In particular, it will focus on the standard internal library \library{er}, on the external package TikZ ... [more ▼]

The paper will illustrate some techniques to represent Entity-Relationship (ER) diagrams with TikZ. In particular, it will focus on the standard internal library \library{er}, on the external package TikZ-er2, on the external tool Graphviz and on the object-oriented approach provided by the er-oo library. [less ▲]

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See detailGraphviz e TikZ
Fiandrino, Claudio UL

in Ars TeXnica (2012), 13

Graphviz is a very powerful tool to draw graphs. This article tries to explain how to export such graphs as a TikZ picture in a very simple way.

Detailed reference viewed: 61 (8 UL)