Reference : (Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Vid...
Parts of books : Contribution to collective works
Social & behavioral sciences, psychology : Multidisciplinary, general & others
Engineering, computing & technology : Multidisciplinary, general & others
http://hdl.handle.net/10993/9886
(Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits
English
Chochliouros, Ioannis mailto [Hellenic Telecommunications Organization (OTE) S.A. > Research Programs Section]
McCall, Roderick mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Popleteev, Andrei mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Avanesov, Tigran mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Kamarauskas, Tomas mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Spiliopoulou, Anastasias mailto [Hellenic Telecommunications Organization (OTE) S.A.]
Sfakianakis, Evangelos mailto [Hellenic Telecommunications Organization (OTE) S.A. > Research Programs Section]
Georgiadou, Evangelia mailto [Hellenic Telecommunications Organization (OTE) S.A. > Research Programs Section]
Liakostavrou, Nikoletta mailto [Hellenic Telecommunications Organization (OTE) S.A.]
Kampourakis, Ioannis mailto [Hellenic Telecommunications Organization (OTE) S.A.]
Stephanakis, Ioannis mailto [Hellenic Telecommunications Organization (OTE) S.A.]
2013
Artificial Intelligence Applications and Innovations
Papadopoulos, Harris
Andreou, Andreass
Iliadis, Lazaros
Maglogiannis, Ilias
Springer Berlin Heidelberg
IFIP Advances in Information and Communication Technology
474-485
Yes
978-3-642-41141-0
[en] Content management system (CMS); Internet; gamification; “mixed” reality game; pervasive game; video-to-video (v2v) communication
[en] Based upon the core concept of the LiveCity Project we focus on the specific City Cultural Experiences v2v Pilot,designed to allow for visitors at two defined locations to interact with one another in a joint experience and to get educational/entertainment benefits, originating directly from the museum content delivery. We discuss a set of semi-pervasive games (the so-called
“Twin Cities”games) which are designed to bring people together at remotely twinned locations through the use of video-to-video communication and multitouch interaction. We also present an early classification of video-to-video (v2v) interaction games that is designed to inform designers about the potential of such technologies. We classify them as: using video for awareness and
communication, interacting with video and video as a game.
European Commission - EC
Researchers ; Students
http://hdl.handle.net/10993/9886
10.1007/978-3-642-41142-7_48
http://dx.doi.org/10.1007/978-3-642-41142-7_48
FP7 ; 297291 - LiveCity

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