Reference : Reducing congestion through persuasive gaming
Scientific congresses, symposiums and conference proceedings : Unpublished conference
Social & behavioral sciences, psychology : Multidisciplinary, general & others
http://hdl.handle.net/10993/9376
Reducing congestion through persuasive gaming
English
McCall, Roderick mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Kracheel, Martin mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Koenig, Vincent mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS) >]
2012
Yes
International
Mobile HCI
2012
[en] Persuasive gaming ; traffic congestion ; real life game ; driver behavior
[en] In this paper we provide an overview of the I-GEAR (incentives and gaming environments for automobile routing) project that is intended to reduce traffic congestion in Luxembourg through the use of persuasive gaming. In order to illustrate some of the issues involved we also present an outline concept of a live game in which we propose to encourage the workshop participants to take part. If a sufficient number of workshop participants take part, this real life game could even be used as a small scale study within the project.
http://hdl.handle.net/10993/9376
http://workshops.icts.sbg.ac.at/mobilehci2012/index.html

File(s) associated to this reference

Fulltext file(s):

FileCommentaryVersionSizeAccess
Open access
mobileHCIworkshop_mccall.pdfAuthor preprint91.37 kBView/Open

Bookmark and Share SFX Query

All documents in ORBilu are protected by a user license.