Reference : Making Sense of Video Games: A textual Analysis of Tomb Raider II
Dissertations and theses : Bachelor/master dissertation
Social & behavioral sciences, psychology : Sociology & social sciences
http://hdl.handle.net/10993/7704
Making Sense of Video Games: A textual Analysis of Tomb Raider II
English
Sunnen, Patrick mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Languages, Culture, Media and Identities (LCMI) >]
2000
Institute of Education University of London, ​London, ​​UK
Master in ICT in Education
138
Dowling, Paul mailto
[en] Computer Games ; Textual Analysis
[en] This dissertation is a textual analysis of the hard- profile computer game Tomb Raider II. After reviewing and discussing the literature related to computer games and associated action movies, I shall outline Dowling's social activity theory and apply it exploratively to a range of computer game texts. I shall then apply the language of description more thoroughly to a sample of Tomb Raider II and a related walkthrough in order to analyse how they construct author and reader positions and to describe the nature and mechanisms of the distribution of practices between these positions. My work also includes an account of my personal engagement with the game. Finally, in my conclusion I shall give suggestions for further research.
http://hdl.handle.net/10993/7704

File(s) associated to this reference

Fulltext file(s):

FileCommentaryVersionSizeAccess
Open access
sunnen_diss.pdfAuthor postprint5.65 MBView/Open

Bookmark and Share SFX Query

All documents in ORBilu are protected by a user license.