Reference : Gaming concepts and incentives to change driver behaviour
Scientific congresses, symposiums and conference proceedings : Paper published in a book
Engineering, computing & technology : Computer science
http://hdl.handle.net/10993/6765
Gaming concepts and incentives to change driver behaviour
English
McCall, Roderick mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Koenig, Vincent mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS) >]
2012
The 11th Annual Mediterranean Ad-Hoc Networking Workshop
IEEE
146-151
Yes
978-3-642-33541-9
The 11th Annual Mediterranean Ad-Hoc Networking Workshop
June 2012
Ayia Napa
Cyprus
[en] In this paper we present a novel concept that deals specifically with changing driver behaviour in order to reduce traffic congestion. The project I-GEAR (incentives and gaming environments for automobile routing) aims to understand the motivations that drivers have while undertaking the daily commute and then to provide them with a range of incentives to change their behaviour. A key focus within the project is on ways in which the problem could potentially be solved without recourse to an expensive infrastructure project. Our solution to this problem was to move the problem of traffic management onto everyday mobile devices. In the following paper we outline the background to the problem, concepts relating to pervasive gaming, existing explorations of incentives and gaming approaches as well as our basic concept and project methodology.
SnT
FNR, Luxembourg
http://hdl.handle.net/10993/6765
10.1109/MedHocNet.2012.6257115
Ad Hoc Networking Workshop (Med-Hoc-Net), 2012 The 11th Annual Mediterranean Ad-Hoc Networking Workshop

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