Reference : Gamification as a Methodology: A Multi-Part Development Process
Scientific congresses, symposiums and conference proceedings : Unpublished conference
Engineering, computing & technology : Computer science
http://hdl.handle.net/10993/5658
Gamification as a Methodology: A Multi-Part Development Process
English
McCall, Roderick mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Louveton, Nicolas mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Kracheel, Martin mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Avanesov, Tigran mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Koenig, Vincent mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS) >]
28-Apr-2013
Yes
Workshop on Designing Gamification at CHI 2013
28/4/2013
Paris
France
[en] Gamification is often thought of as the end result or outcome of a project. In this paper we
explore how it can also be adopted during the conceptual design stage using metaphorical
games and as a method of testing concepts within a more advanced simulation environment.
We explore this from the perspective of the I-GEAR project where it is used as one of many
methods in the design of a commuter mobility game.
http://hdl.handle.net/10993/5658

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