Reference : Using presence to evaluate an augmented reality location aware game
Scientific journals : Article
Engineering, computing & technology : Computer science
http://hdl.handle.net/10993/5657
Using presence to evaluate an augmented reality location aware game
English
McCall, Roderick mailto [Fraunhofer FIT]
Wetzel, Richard [Fraunhofer FIT]
Löschner, Johannes [Fraunhofer FIT]
Braun, Anne-Kathrin [Fraunhofer FIT]
2011
Personal & Ubiquitous Computing
Springer
15
1
25-35
Yes (verified by ORBilu)
1617-4909
[en] Location-aware augmented reality games provide players with a rich and potentially unlimited range of interaction possibilities. In this paper, a study is described which uses a number of measurement techniques including questionnaires, direct observation, semi-structured interviews and video analysis to measure player’s sense of presence. The paper points to the importance of the availability of actions within augmented reality games and how this shapes their sense of presence. The findings indicate that such an approach to measuring presence can provide valuable information on the structure of augmented reality location-aware games.
http://hdl.handle.net/10993/5657
10.1007/s00779-010-0306-8

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