Reference : Personalization of Virtual Coaching Applications Using Procedural Modeling
Scientific congresses, symposiums and conference proceedings : Paper published in a book
Engineering, computing & technology : Computer science
http://hdl.handle.net/10993/32270
Personalization of Virtual Coaching Applications Using Procedural Modeling
English
Zmugg, Rene mailto [Graz University of Technology]
Braun, Andreas mailto [Fraunhofer]
Roelofsma, Peter mailto [Vrije Universiteit Amsterdam - VU]
Thaller, Wolfgang mailto [Graz University of Technology]
Moeskops, Lisette [Vrije Universiteit Amsterdam - VU]
Havemann, Sven mailto [Graz University of Technology]
Aleksic, Gabrijela mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE) >]
Fellner, Dieter [Fraunhofer]
May-2015
ICT4AgeingWell 2015
Yes
International
International Conference on Information and Communication Technologies for Ageing Well and e-Health
05-2015
[en] virtual coaching ; procedural modelling ; intelligent environment
[en] Virtual coaching is an application area that allows individuals to improve existing skills or learn new ones; it ranges from simple textual tutoring tools to fully immersive 3D learning situations. The latter aim at improving the learning experience with realistic 3D environments. In highly individual training scenarios it can be beneficial to provide some level of personalization of the environment. This can be supported using procedural modeling that allows to easily modify shape, look and contents of an environment. We present the application of personalization using procedural modeling in learning applications in the project V2me. This project combines virtual and social networks to help senior citizens maintain and create meaningful relationships. We present a system that uses a procedurally generated ambient virtual coaching environment that can be adjusted by training subjects themselves or in collaboration. A small user experience study has been executed that gives first insight to the acceptance of such an approac Virtual coaching is an application area that allows individuals to improve existing skills or learn new ones; it ranges from simple textual tutoring tools to fully immersive 3D learning situations. The latter aim at improving the learning experience with realistic 3D environments. In highly individual training scenarios it can be beneficial to provide some level of personalization of the environment. This can be supported using procedural modeling that allows to easily modify shape, look and contents of an environment. We present the application of personalization using procedural modeling in learning applications in the project V2me. This project combines virtual and social networks to help senior citizens maintain and create meaningful relationships. We present a system that uses a procedurally generated ambient virtual coaching environment that can be adjusted by training subjects themselves or in collaboration. A small user experience study has been executed that gives first insight to the acceptance of such an approac
European AAL Joint Programme
Researchers ; Professionals ; Students
http://hdl.handle.net/10993/32270

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