Reference : Norm Negotiation in Online Multi-Player Games
Scientific journals : Article
Engineering, computing & technology : Computer science
http://hdl.handle.net/10993/19528
Norm Negotiation in Online Multi-Player Games
English
Boella, Guido [University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC) >]
Caire, Patrice mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
van der Torre, Leon mailto [University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC) >]
2009
Knowledge & Information Systems
Springer Science & Business Media B.V.
18
2
137–156
Yes (verified by ORBilu)
International
0219-1377
[en] Multi-player online games ; Normative multi-agent systems ; Social delegation cycle ; Agent communication protocols ; Dependence networks
[en] In this paper, we introduce an agent communication protocol and speech acts for norm negotiation. The protocol creates individual or contractual obligations to fulfill goals of the agents based on the so-called social delegation cycle. First, agents communicate their individual goals and powers. Second, they propose social goals which can be accepted or rejected by other agents. Third, they propose obligations and sanctions to achieve the social goal, which can again be accepted or rejected. Finally, the agents accept the new norm by indicating which of their communicated individual goals the norm achieves. The semantics of the speech acts is based on a commitment to public mental attitudes. The norm negotiation model is illustrated by an example of norm negotiation in multi-player online gaming.
http://hdl.handle.net/10993/19528
also: http://hdl.handle.net/10993/24941
10.1007/s10115-008-0162-2

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