Reference : Animal Neurophysiology Virtual Lab: Pedagogical Requirements and Technological Issues
Scientific congresses, symposiums and conference proceedings : Paper published in a book
Engineering, computing & technology : Computer science
http://hdl.handle.net/10993/13865
Animal Neurophysiology Virtual Lab: Pedagogical Requirements and Technological Issues
English
Kachafoutdinova, Elvira [University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC) >]
Casel, Nicolas [University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC) >]
Pecoraro, Gaëtan mailto [University of Luxembourg > Central Administration > IT Department]
Zampunieris, Denis mailto [University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC) >]
2008
Proceedings of "IADIS’08 – International Conference on e-Learning"
Baptista Nunes, Miguel
McPherson, Maggie
2
75-79
Yes
No
International
978-972-8924-58-4
IADIS’08 – International Conference on e-Learning
July 2008
Amsterdam
The Netherlands
[en] Pedagogical strategies ; Virtual Learning Environments ; e-Learning models ; evaluation ; multimedia activities
[en] As digital content is more and more present in our everyday life, universities, by the way of their teachers and course authors, have to be up-to-date by delivering pertinent, accessible and easily-handling courses. To reach this goal, many LMS exist to play online learning objects, but they often remain parody of classical support such as paper version of lecture notes: it appears finally as non-interactive classical books in electronic version. Inevitably, this situation shows the issue of designing some real interactive and electronic learning content, and not translating lecture notes to PDF files. In this paper, we explain how multimedia learning support can meet pre-defined pedagogical requirements. Through a real case study, the Neuron Physiology practical course, we sketch the logical link between an educational objective, the choice of an interactive activity and the way to implement it from a technical point of view.
http://hdl.handle.net/10993/13865
Proceedings of "IADIS’08 – International Conference on e-Learning", Editors: Miguel Baptista Nunes and Maggie McPherson

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