References of "Wagener, Gary L."
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See detailWho’s afraid of Donkey Kong? Testing the Stereotype Threat Effect in Video Gaming
Holl, Elisabeth UL; Wagener, Gary L.; Melzer, André UL

Scientific Conference (2019, May)

In two studies (Study 1: N = 130; Study 2: N = 56) participants played a video game (Bejeweled 3; SkyChasers) and were either confronted with a stereotype threat (ST) or not. ST is defined as the risk of ... [more ▼]

In two studies (Study 1: N = 130; Study 2: N = 56) participants played a video game (Bejeweled 3; SkyChasers) and were either confronted with a stereotype threat (ST) or not. ST is defined as the risk of confirming a negative stereotype about one’s own group and has been investigated in various field, i.a. in gaming. In the first study participants were confronted with the stereotype that women would perform worse in video games than men. In the second study we worked with a reversed stereotype, namely that women would have now outpaced males in some genres of video games. Our results show that performance varies across gender and genre. Although we did not find the hypothesized interaction effect of gender and ST condition in performance, self-reported measures, such as perceived frustration, and moderating variables indicate performance differences both for women and men, but on different psychological dimensions. [less ▲]

Detailed reference viewed: 13 (3 UL)
Peer Reviewed
See detailHow to threaten male gamers: The effects of stereotype threat on video game performance
Wagener, Gary L.; Melzer, André UL

Poster (2018, May)

A total of 70 participants (47.1% men) took part in a lab experiment that manipulated stereotype threat (i.e., the risk of confirming a negative stereotype about one’s group) between playing a video game ... [more ▼]

A total of 70 participants (47.1% men) took part in a lab experiment that manipulated stereotype threat (i.e., the risk of confirming a negative stereotype about one’s group) between playing a video game (Bejeweled 3). Participants performed generally worse after reading a fictitious article on gaming research that women would still play less and perform worse in games than men (ST condition). In contrast to males, however, female participants reported greater frustration from reading this article than their colleagues who read that women and men no longer differ in terms of playing frequency and performance skills (no ST condition). Interestingly, a reverse pattern of results was obtained for male participants, who reported a stronger negative effect of the article in the no ST condition on their ability to show their best gaming performance. Apparently, stereotype threat may affect video game performance both for women and men, but for different reasons. [less ▲]

Detailed reference viewed: 240 (8 UL)