References of "Grevisse, Christian 50009741"
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See detailLearning Resource Management through Semantic Annotation Features in Popular Authoring Software
Grevisse, Christian UL; Botev, Jean UL; Rothkugel, Steffen UL

in ICERI 2017 Proceedings (2017, November 16)

The ever-growing set of learning material challenges both students and teachers. While students often need to quickly retrieve resources on a certain topic, teachers have to author high quality documents ... [more ▼]

The ever-growing set of learning material challenges both students and teachers. While students often need to quickly retrieve resources on a certain topic, teachers have to author high quality documents in a limited amount of time, preferably using their favourite tools. In this paper, we propose an open ecosystem of plugins for popular authoring software, enabling teachers to annotate learning resources using domain concepts from ontologies. In addition, a plugin for the Moodle Learning Management System extracts these annotations from the metadata of the provided resources to allow students to get an overview of important concepts and efficiently retrieve corresponding material. [less ▲]

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See detailAn Extensible and Lightweight Modular Ontology for Programming Education
Grevisse, Christian UL; Botev, Jean UL; Rothkugel, Steffen UL

in Advances in Computing - 12th Colombian Conference, CCC 2017, Cali, Colombia, September 19-22, 2017, Proceedings (2017, August)

Semantic web technologies such as ontologies can foster the reusability of learning material by introducing common sets of concepts for annotation purposes. However, suggesting learning material from an ... [more ▼]

Semantic web technologies such as ontologies can foster the reusability of learning material by introducing common sets of concepts for annotation purposes. However, suggesting learning material from an open, heterogeneous corpus is a nontrivial problem. In this paper, we propose an extensible and lightweight modular ontology for programming education. Its main purpose is to integrate annotated learning material related to programming into an IDE such as Eclipse. Our ontology is based on a modular architecture, which is extensible with respect to different programming languages. Aligning language-specific concepts with user-specific tags allows us to suggest learning resources for code elements in a fine-grained and cross-curricular way. Our concrete implementation establishes relations between learning aspects in Java or C code and annotated resources such as articles on online question-and-answer sites. [less ▲]

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See detailIntegration of Learning Material into an Advanced Project-Based Learning Support Platform
Grevisse, Christian UL; Botev, Jean UL; Rothkugel, Steffen UL

in INTED 2017 Proceedings (2017)

The retrieval of appropriate learning material from a heterogeneous, open corpus is a challenge in project-based learning. In addition, with the authoring of high-quality learning resources being a time ... [more ▼]

The retrieval of appropriate learning material from a heterogeneous, open corpus is a challenge in project-based learning. In addition, with the authoring of high-quality learning resources being a time-intensive task, reusability in different contexts is desirable. In this paper, we propose to move from a material-centric to a student-centric approach, integrating learning material in an advanced project-based learning support platform. Our ecosystem, relying on semantic web technologies, comprises plugins for common authoring and project realization tools. [less ▲]

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See detailYactul: An Extensible Game-Based Student Response Framework for Active Learning
Grevisse, Christian UL; Botev, Jean UL; Rothkugel, Steffen UL

in Ponencias del XVIII Encuentro Internacional Virtual Educa, Colombia 2017 (2017)

Student response systems as an active learning strategy have shown to be useful in different study domains. With the advent of gamification, these environments have become very popular to improve student ... [more ▼]

Student response systems as an active learning strategy have shown to be useful in different study domains. With the advent of gamification, these environments have become very popular to improve student engagement. However, existing solutions only provide a static set of activity types and limit their use to classrooms. In this paper, we present Yactul, an extensible game-based student response framework for active learning. Our ecosystem fosters continuous learning both in the collaborative setting of the classroom and the private study environment of the student. Our modular architecture enables a seamless integration of activities from a broad and extensible set. In addition, a mobile app for offline learning extends the experience outside the classroom and allows to replay quizzes anywhere and anytime, track the progress of an individual learner and suggest activities on topics that require more studying. [less ▲]

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See detailAdaptive Literacy-Aware Integration of Learning Material
Grevisse, Christian UL

in UMAP 2016 Extended Proceedings (2016)

The growing amount of available learning material nowadays requires a significant filtering effort by students for problem solving tasks. In addition, the choice of the appropriate type of learning ... [more ▼]

The growing amount of available learning material nowadays requires a significant filtering effort by students for problem solving tasks. In addition, the choice of the appropriate type of learning material differs depending on the individual learner’s preferences. In this work, we suggest to move from a material-centered to a student- and task-centered approach by integrating and suggesting learning material based on the user’s literacy and the context of the task to be completed. Data from social networking platforms may both enrich the available learning material and give insights on the user’s preferences, to adequately match material and learner in the given context. Finally, computer-based assessment may give insights on the learner’s progress and the proposed study material. [less ▲]

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See detailTumaco: Collaboration of Mobile Devices in Hypermedia-based In-Vehicle Infotainment Systems
Grevisse, Christian UL; Rothkugel, Steffen UL

in Libro de Actas del XXI Congreso Argentino de Ciencias de la Computación (CACIC 2015) (2015)

In-Vehicle Infotainment systems nowadays are largely limited to one-to-one relationships with the drivers' mobile phone. In this paper, we propose Tumaco, a SOA-based IVI system, which enables the ... [more ▼]

In-Vehicle Infotainment systems nowadays are largely limited to one-to-one relationships with the drivers' mobile phone. In this paper, we propose Tumaco, a SOA-based IVI system, which enables the seamless integration of all devices of all passengers. Collaborative services can be executed within a cross-platform ecosystem through the use of semantic hypermedia. In addition, passengers may customize their own user experience in order to reduce mental workload. Our prototypical implementation showed the benefits of opening the user experience to all passengers on a car. Finally, we present a framework that enables developers to provide their own services within our ecosystem. [less ▲]

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See detailVisualization and Classification of Protein Secondary Structures using Self-Organizing Maps
Grevisse, Christian UL; Muller, Ian William UL; Jimenez Laredo, Juan Luis UL et al

in IEEE Symposium Series on Computational Intelligence (IEEE SSCI 2014) (2014, December)

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See detailReusable Functional Modules for the Support of Active Learning
Kirsch, Laurent UL; Grevisse, Christian UL; Botev, Jean UL et al

in Proceedings of the World Conference on Educational Media, Hypermedia and Telecommunications (EdMedia) (2014)

Detailed reference viewed: 160 (53 UL)