References of "Koenig, Vincent 50002114"
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See detailIncentives and gaming environments for changing commuter behaviour
Kracheel, Martin UL; McCall, Roderick UL; Koenig, Vincent UL et al

Scientific Conference (2014, September 30)

The project aims to produce a pervasive, gamified system that tries to incentivize mobility behaviour change by offering alternative activities in contrast to usual journeys in such way that it will ... [more ▼]

The project aims to produce a pervasive, gamified system that tries to incentivize mobility behaviour change by offering alternative activities in contrast to usual journeys in such way that it will reduce traffic, emissions and, in the end, save money. The alternatives, for example, such as taking different modes of transport, are incentivised through gamification. In order to develop this pervasive system, we analysed existing mobility patterns of commuters in Luxembourg. The methodology that we developed consists of a questionnaire, a smartphone application and focus group interviews. This paper presents the findings of the questionnaire and how they influence the design of the gamified pervasive application. [less ▲]

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See detailDie Online-Testplattform OASYS
Keller, Ulrich UL; François, Eric UL; Fischbach, Antoine UL et al

Presentation (2014, January)

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See detailHow Relevant is an Expert Evaluation of User Experience based on a Psychological Needs-Driven Approach?
Lallemand, Carine UL; Koenig, Vincent UL; Gronier, Guillaume

in Proceedings of the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014) (2014)

Many methods and tools have been proposed to assess the User Experience (UX) of interactive systems. However, while researchers have empirically studied the relevance and validity of several UX evaluation ... [more ▼]

Many methods and tools have been proposed to assess the User Experience (UX) of interactive systems. However, while researchers have empirically studied the relevance and validity of several UX evaluation methods, few studies only have explored expert-based evaluation methods for the assessment of UX. If experts are able to assess something as complex and inherently subjective as UX, how they conduct such an evaluation and what criteria they rely on, thus remain open questions. In the present paper we report on 33 UX experts performing a UX evaluation on 4 interactive systems. We provided the experts with UX Cards, a tool based on a psychological-needs driven approach, developed to support UX Design and Evaluation. Results are encouraging and show that UX experts encountered no major issues to conduct a UX evaluation. However, significant differences exist between individual elements that experts have reported on and the overall assessment they made of the systems. [less ▲]

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See detailConcept maps: A useful and usable tool for computer-based knowledge assessment? A literature review with a focus on usability
Weinerth, Katja UL; Koenig, Vincent UL; Brunner, Martin UL et al

in Computers & Education (2014), 78

The concept map is now widely accepted as an instrument for the assessment of conceptual knowledge and is increasingly being embedded into technology-based environments. Usability addresses how ... [more ▼]

The concept map is now widely accepted as an instrument for the assessment of conceptual knowledge and is increasingly being embedded into technology-based environments. Usability addresses how appropriate (for a particular use) or how user-friendly a computer-based assessment instrument is. As we know from human-computer interaction research, if the interface is not user-friendly, a computer-based assessment can result in decreased test performance and reduced validity. This means that the usability of the interface affects the assessment in such a way that if the test is not user-friendly, then the test taker will not be able to fully demonstrate his/her level of proficiency and will instead be scored according to his/her information and communication technology (ICT) literacy skills. The guidelines of the International Test Commission (2006) require usability testing for such instruments and suggest that design standards be implemented. However, we do not know whether computer-conducted concept map assessments fulfill these standards. The present paper addresses this aspect. We conducted a systematic research review to examine whether and how researchers have studied and considered usability when conducting computer-based concept map assessments. Only 24 out of 119 journal articles that assessed computer-based concept maps discussed the usability issue in some way. Nevertheless, our review brings to light the idea that the impact of usability on computer-based concept map assessments is an issue that has received insufficient attention. In addition, usability ensures a suitable interaction between test taker and test device; thus, the training effort required for test use can be reduced if a test's usability is straight forward. Our literature review, however, illustrates that the interplay between usability and test use training has mostly been neglected in current studies. [less ▲]

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See detailA Conceptual Framework to Study Socio-Technical Security
Ferreira, Ana UL; Huynen, Jean-Louis UL; Koenig, Vincent UL et al

in Lecture Notes in Computer Science (2014)

We propose an operational framework for a social, technical and contextual analysis of security. The framework provides guidelines about how to model a system as a layered set of interacting elements, and ... [more ▼]

We propose an operational framework for a social, technical and contextual analysis of security. The framework provides guidelines about how to model a system as a layered set of interacting elements, and proposes two methodologies to analyse technical and social vulnerabilities. We show how to apply the framework in a use case scenario. [less ▲]

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See detailSocio-technical Security Analysis of Wireless Hotspots
Ferreira, Ana UL; Huynen, Jean-Louis UL; Koenig, Vincent UL et al

in Lecture Notes in Computer Science (2014)

We present a socio-technical analysis of security of Hotspot and Hotspot 2.0. The analysis focuses is user-centric, and aim at understanding which user action can compromise security in presence of a ... [more ▼]

We present a socio-technical analysis of security of Hotspot and Hotspot 2.0. The analysis focuses is user-centric, and aim at understanding which user action can compromise security in presence of a attacker. We identify research questions about possible factors that may affect user’s security decisions, and propose experiments to answer them. [less ▲]

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See detailHCI Design Methods in CBA: Lessons Learned and Recommendations Based on a Concept Map Use Case
Weinerth, Katja UL; Koenig, Vincent UL; Rivas, Salvador UL et al

in Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2014 (2014)

This paper focuses on the user-centered design of a computer-based assessment (CBA) instrument for knowledge measurement. We describe relevant design steps in general and illustrate them via the design of ... [more ▼]

This paper focuses on the user-centered design of a computer-based assessment (CBA) instrument for knowledge measurement. We describe relevant design steps in general and illustrate them via the design of our usability improved CBA concept map instrument (ISO 9241-11, 1998; ISO 9241-210, 2010). We discuss design versus evaluation methods from a human-computer interaction (HCI) perspective and emphasize important design steps relevant for constructing usability improved assessment instruments in educational assessment. As these HCI methods are still seldom applied to CBA, this paper helps alleviate the dearth of literature and guidelines in this domain. Our objective is thus to provide the reader with a series of design recommendations for CBA, as derived both from HCI research; and to summarize lessons learned from our specific CBA design use case. [less ▲]

Detailed reference viewed: 111 (14 UL)
See detailThe importance of Human-Computer Interaction in Computer-Based Assessment
Martin, Romain UL; Koenig, Vincent UL; Weinerth, Katja UL

Scientific Conference (2013, October 01)

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See detailDriver diaries: a multimodal mobility behaviour logging methodology
Kracheel, Martin UL; McCall, Roderick UL; Koenig, Vincent UL et al

in Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (2013, October)

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See detailApplications embarquées/mobiles dans la voiture : quels outils pour la conception et l’évaluation ?
Louveton, Nicolas UL; Koenig, Vincent UL; Avanesov, Tigran UL et al

Scientific Conference (2013, July 11)

Les systèmes d’infotainment embarqués dans les véhicules sont amenés à se multiplier davantage dans les années à venir. Bien que cette tendance mette en évidence la nécessité de comprendre et d’optimiser ... [more ▼]

Les systèmes d’infotainment embarqués dans les véhicules sont amenés à se multiplier davantage dans les années à venir. Bien que cette tendance mette en évidence la nécessité de comprendre et d’optimiser la charge attentionnelle placée sur le conducteur, force est de constater qu’il existe peu de données et d’outils communs pour la conception et l’évaluation de tels systèmes. Nous présentons deux directions que la communauté doit poursuivre pour améliorer cette situation ainsi qu’une plate-­‐forme de simulation automobile que nous développons et dont l’architecture favorise la ré-­‐utilisation des composants logiciels et la reproductibilité des résultats. [less ▲]

Detailed reference viewed: 149 (29 UL)
See detailImpact of Usability on Computer-Based Concept Maps in Educational Assessment
Weinerth, Katja UL; Koenig, Vincent UL; Brunner, Martin et al

Presentation (2013, July 03)

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See detailGamification as a Methodology: A Multi-Part Development Process
McCall, Roderick UL; Louveton, Nicolas UL; Kracheel, Martin UL et al

Scientific Conference (2013, April 28)

Gamification is often thought of as the end result or outcome of a project. In this paper we explore how it can also be adopted during the conceptual design stage using metaphorical games and as a method ... [more ▼]

Gamification is often thought of as the end result or outcome of a project. In this paper we explore how it can also be adopted during the conceptual design stage using metaphorical games and as a method of testing concepts within a more advanced simulation environment. We explore this from the perspective of the I-GEAR project where it is used as one of many methods in the design of a commuter mobility game. [less ▲]

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See detailStudies in Socio-Technical Security Analysis: Authentication of Identities with TLS Certificates
Ferreira, Ana UL; Giustolisi, Rosario UL; Huynen, Jean-Louis UL et al

in IEEE TrustCom (2013)

Authenticating web identities with TLS certificates is a typical problem whose security depends on both technical and human aspects, and that needs, to be fully grasped, a socio-technical analysis. We ... [more ▼]

Authenticating web identities with TLS certificates is a typical problem whose security depends on both technical and human aspects, and that needs, to be fully grasped, a socio-technical analysis. We performed such an analysis, and in this paper we comment on the tools and methodology we found appropriate. We first analysed the interaction ceremonies between users and the most used browsers in the market. Then we looked at user's understanding of those interactions. Our tools and our methodology depend on whether the user model has a non-deterministic or a realistic behaviour. We successfully applied formal methods in the first case. In the second, we had to define a security framework consistent with research methods of experimental cognitive science. [less ▲]

Detailed reference viewed: 118 (33 UL)
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See detailL’expérience utilisateur : un concept sans consensus? Enquête sur le point de vue des professionnels
Lallemand, Carine UL; Gronier, Guillaume; Koenig, Vincent UL

in van de Leemput, Cécile; Chauvin, Christine; Hellemans, Catherine (Eds.) Activités humaines, Technologies et Bien-être (2013)

Depuis une dizaine d’années, le concept d’expérience utilisateur (UX) se répand dans le domaine des Interactions Homme-Machine (IHM). Centré sur l’utilisateur et son expérience subjective vécue de ... [more ▼]

Depuis une dizaine d’années, le concept d’expérience utilisateur (UX) se répand dans le domaine des Interactions Homme-Machine (IHM). Centré sur l’utilisateur et son expérience subjective vécue de l’interaction avec un système interactif, l’UX s’intéresse, entre autres, aux aspects émotionnels, hédoniques ou encore esthétiques composant l’interaction. Cependant, bien que déjà très utilisé par les professionnels, ce concept souffre notamment d’un manque de recherche empirique. De plus, de nombreuses définitions et perspectives sur l’UX cohabitent sans donner lieu à un consensus scientifique clair. Or, pour progresser dans ce champ de recherche, l’enseigner, ou pour communiquer sur celui-ci, il est nécessaire de mieux le comprendre et le délimiter. Une enquête par questionnaire (adaptée de Law et al., 2009) réalisée sur 758 professionnels et chercheurs de plus de 35 nationalités permet de mieux comprendre comment ce concept est compris et utilisé à travers le monde. Les résultats montrent des divergences entre les profils des participants. [less ▲]

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See detailReplicating an International Survey on User Experience: Challenges, Successes and Limitations
Lallemand, Carine UL; Koenig, Vincent UL; Gronier, Guillaume

in ACM SIGCHI 2013 Conference on Human Factors in Computing Systems (2013)

In order to study how the notion of User Experience (UX) evolved over the last few years, an international survey originally conducted in 2008 by Law et al. [1] has been replicated. Its main goal was to ... [more ▼]

In order to study how the notion of User Experience (UX) evolved over the last few years, an international survey originally conducted in 2008 by Law et al. [1] has been replicated. Its main goal was to get some insights on the points of view from practitioners on the notion of UX. After having slightly adapted the initial (English) survey and having translated it into French and German, more than 758 valid answers have been collected from all over the world. This experience report aims at illustrating some of the challenges involved in the replication of such a study as well as successes and limitations. [less ▲]

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See detailAssessing In-Vehicle Information Systems application in the car: a versatile tool and unified testing platform.
Louveton, Nicolas UL; McCall, Roderick UL; Avanesov, Tigran UL et al

in Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (2013)

In this paper we present the DriveLab IVIS testing platform which allows for the same experiments to be conducted both under simulator and real car conditions. Other key aspects of DriveLab is that it is ... [more ▼]

In this paper we present the DriveLab IVIS testing platform which allows for the same experiments to be conducted both under simulator and real car conditions. Other key aspects of DriveLab is that it is highly modular (therefore allowing the exchange or integration of different components) and that it supports more than one driver. For example we show that the same IVIS devices and scenario can be used with two different 3D engines. The paper provides a technical overview and a brief example of use. [less ▲]

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See detailEducational Assessment Meets Usability: Equal Chances for Conducting Computer-Based Concept-Maps
Weinerth, Katja UL; Koenig, Vincent UL; Brunner, Martin et al

in Herrington, Jan; Couros, Alec; Irvine, Valerie (Eds.) EdMedia World Conference on Educational Media & Technology 2013 (2013)

This paper describes how usability affects the usage of a computer-based assessment (CBA) instrument. The aim of our current study is twofold: a) the development of a usability improved CBA instrument ... [more ▼]

This paper describes how usability affects the usage of a computer-based assessment (CBA) instrument. The aim of our current study is twofold: a) the development of a usability improved CBA instrument (ISO 9241-11, 1998; ISO 9241-210, 2010) within the framework of human-computer interaction (HCI) and b) the comparison and evaluation of two concept map applications in regards to the impact that usability has on the assessment interaction. In this study we developed and evaluated two CBA concept map applications. We assessed 60 students aged between 16 and 18 who were asked to conduct concept maps on two different versions of the same knowledge assessment instrument. We observed significant differences regarding two out of three usability criteria of the ISO standard definition: efficiency and satisfaction of the students. Our findings highlight that usability influences the assessment interaction and therefore the chances of the assessment taker to work (successfully) through the assessment. [less ▲]

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See detailSocio-Technical Study On the Effect of Trust and Context when Choosing WiFi Names
Ferreira, Ana UL; Huynen, Jean-Louis UL; Koenig, Vincent UL et al

in Lecture Notes in Computer Science (2013), 8203

We study trust and context as factors influencing how people choose wireless network names. Our approach imagines the mindset of a hypothetical attacker whose goal is to ensnare unsuspecting victims into ... [more ▼]

We study trust and context as factors influencing how people choose wireless network names. Our approach imagines the mindset of a hypothetical attacker whose goal is to ensnare unsuspecting victims into accessing dishonest WiFi access points. For this purpose, we conducted an online survey. We used two separate forms. The first form asked a random group of participants to rate a list of wireless names according to their preferences (some real and others purposely made-up) and afterwards with implied trust in mind. The second form was designed to assess the effect of context and it asked a different set of respondents to rate the same list of wireless names in relation to four different contexts. Our results provide some evidence confirming the idea that trust and context can be exploited by an attacker by purposely, or strategically, naming WiFi access points with reference to trust or within certain contexts. We suggest, in certain cases, possible defence strategies. [less ▲]

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See detailPervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust
Koenig, Vincent UL; Boehm, Franziska UL; McCall, Roderick UL

in Entertainment Computing - ICEC 2012 (2012)

The following paper presents a review of the ethical, privacy and trust aspects relating to pervasive gaming in particular within the domain of traffic congestion. The paper deals explicitly with the ... [more ▼]

The following paper presents a review of the ethical, privacy and trust aspects relating to pervasive gaming in particular within the domain of traffic congestion. The paper deals explicitly with the challenges involved that fall between the gaps standard ethical practice and scientific research when studies comprise of those in the lab (where collection and use is heavily controlled) and those which take place in the wild where there is the requirement to share data possibly with external parties. Also where the nature of such work is at the borders of the concept of traditional study and a commercial running prototype. [less ▲]

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See detailUsing Gamification and Metaphor to Design a Mobility Platform for Commuters
McCall, Roderick UL; Koenig, Vincent UL; Kracheel, Martin UL

in International Journal of Mobile Human Computer Interaction (2012)

In this paper the authors explain the use of gamification as a way to optimize mobility patterns within a heav- ily congested European City. They explore this from two perspectives, first by outlining a ... [more ▼]

In this paper the authors explain the use of gamification as a way to optimize mobility patterns within a heav- ily congested European City. They explore this from two perspectives, first by outlining a gaming concept and secondly by explaining how the use of a mobility game that took place in two locations can be used to explore incentives and design issues. [less ▲]

Detailed reference viewed: 316 (28 UL)